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Archive for June 11th, 2014

The Hollywood Post Alliance(r) Announces the 2014 Engineering Excellence Award Call For Entries


(Los Angeles, CA) The Hollywood Post Alliance has announced the 2014 Call for Entries for its Engineering Excellence Award. The Engineering honor showcases inventors, manufacturers, vendors and/or peer post production companies for outstanding product or technology application offerings. Valid offerings may include products or processes, and must represent a step forward for its industry beneficiaries. The HPA Engineering Excellence Award is recognized as one of the most important technology honors in the post production industry.

The Engineering Excellence Award spotlights the companies and individuals who draw upon technical and creative ingenuity and apply it to real world post production demands. Any individual, group of individuals or entity offering a submitted entry to the post production industry at large can submit an entry for the Award. The Engineering Excellence Award will be presented at the 2014 HPA Awards on the evening of November 6, 2014 at the Skirball Cultural Center in Los Angeles, CA.

Launched in 2006, the HPA Awards have become the standard by which creative and technical excellence in the art, science and craft of post production is measured. The Engineering honors have been considered a crucial part of the HPA Awards from its inception. The 2013 winners were DTS, Inc. for MDA, NVIDIA for NVIDIA GRID(tm) Visual Computing Appliance (VCA), Sony Pictures Imageworks and The Foundry for FLIX, and Telestream for their 16 bit 4:4:4:4 Transcoding Technology.

In addition to the Engineering Excellence Award, the HPA Awards honor the important post production categories of: Outstanding Color Grading, Editing, Sound and Visual Effects for feature film, television and commercials, as well as the HPA(r) Judges Award for Creativity and Innovation in Post Production.

Complete rules, guidelines and entry information are available at: www.hpaawards.net. Submissions for the Engineering Excellence Award will be accepted May 16, 2014 through June 20, 2014. Entrants for the Engineering Excellence Award will be invited to present at a special HPA judging event in early August. For more information about the HPA Awards, visit www.hpaawards.net or call 213.614.0860.

Contact Alicia Rock at 213.614.0860 or write to arock@hpaonline.com for information about sponsorship opportunities for the 2014 HPA Awards show. For more information about the HPA Awards, visit www.hpaawards.net or call 213.614.0860.

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About the Hollywood Post Alliance(r)
Hollywood Post Alliance (HPA) serves the professional community of businesses and individuals who provide expertise, support, tools and the infrastructure for the creation and finishing of motion pictures, television, commercials, digital media and other dynamic media content.

About the HPA(r) Awards
The HPA Awards were created to foster awareness of post production, promote creative and technical excellence, recognize the achievements of post production talent, and build involvement in the Hollywood Post Alliance.

Media Contact:
ignite strategic communications
p: 818.980.3473
Christine Purse, chris@ignite.bz or
Mimi Rossi, mimi@ignite.bz

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ALTINEX ANNOUNCES AVAILABILITY OF MUSE® HDMI®+POWER+IR TRANSMITTER / RECEIVER

**** Photo: Altinex MU400-111 transmitter and the MU500-112 receiver ****

Brea, CA – InfoComm Booth C5116… Altinex, a leading manufacturer of Signal Management Solutions®, is pleased to announce the forthcoming availability of its Muse HDMI+Power+IR Transmitter and Receiver. This new technology dramatically changes the way integrators approach AV systems. With the ability to power a display with up to 150 watts of power and carry HDMI, RS-232, and IR control signals up to 300 feet (90 m) over a single, low voltage, unshielded CAT-6 cable, Muse enables AV Integrators to eliminate the worry of electrical outlet placement—providing AV installers full control over their projects. more

Giant Pirates Entertainment Speeds Post-Production of Reality TV Series With Forscene

LONDON — June 11, 2014 – Forbidden Technologies plc (AIM:FBT), the AIM-quoted owner and developer of the market-leading cloud video platform Forscene, announced that Culver City, California-based production company Giant Pirates Entertainment has adopted Forscene into its post-production workflow in order to hasten editing of “The Feed,” a new reality-based television series that will air on the FYI network (formerly Bio). Forscene gives Giant Pirates the ability to start editing field packages immediately via the cloud rather than having to wait for hard drives to ship across the country, eliminating lag time that could throw the multi-site production off schedule.

The production required footage from New York field recordings to be sent to Los Angeles for very quick turnarounds as edited packages for use in studio shoots. Forscene enabled Giant Pirates’ post-production teams to view footage and start creating sequences in Los Angeles within hours of the shoot in New York, helping to keep the production running efficiently.

“Having the ability to work with footage via Forscene so soon after it has been shot is a new and welcome experience for our post team,” said Tracy Tong, supervising producer on “The Feed.” “When QSR Systems, our Avid vendor and rental company for this production, recommended Forscene, we were wary. We had never used any kind of cloud-based workflow before, so we had some concerns about compatibility with the Avid codec, upload times, and ease of use. It turns out we had no reason to worry.”

“Forscene’s cloud-based technology has shortened the cycle from acquisition to post dramatically,” said Rob Cloyd, president of QSR Systems. “In our fast-paced business where production cycles are shortened, Forscene’s technology has delivered.”

“Forscene has saved us the significant time and complexity involved in getting footage across the country to our team, which has made for an incredibly efficient and timely workflow,” added Ross Jacobson, Giant Pirates co-founder.

Forscene allows Giant Pirates’ Los Angeles editors to view footage within hours of the media cards being handed to the New York assistant editor. As soon as the media is saved to Giant Pirate’s media drives, a proxy copy is automatically created and uploaded to the Forscene cloud. At that point, the story team in Los Angeles can watch, log, and string out the footage — days before the shipped media can be ingested and grouped in the Los Angeles post-production offices. Once the story timelines are completed in Forscene, the sequences can be exported and are relinked to the original source for the editors to begin working in Avid.

In terms of ease of use, Giant Pirates users had no problems learning to tap into all of the Forscene functions. “Anyone with a general understanding of Avid or Final Cut can quickly learn how to work with Forscene. Even someone with no experience on Avid could easily pick it up with a quick half-hour training session, or by watching the Forscene YouTube videos,” Tong said. “Forbidden and QSR technical support were nothing short of amazing throughout the process. It was a nice touch to have a support chat built into the program for our AEs and producers if they couldn’t figure something out.”

“With short shooting schedules and the need for carefully packaged stories that convey a sense of things happening in real time, reality TV shows are perfect candidates for Forscene,” said Greg Hirst, business development director, Forbidden Technologies plc. “With Forscene, they now have a new weapon in their arsenal for undertaking these challenging productions.”

More information about Forscene can be found at www.forscene.co.uk. More information about Forbidden Technologies can be found at www.forbidden.co.uk.

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About QSR Systems
QSR Systems is a leading provider of post-production equipment rentals to the entertainment and broadcast industry. Located in Southern California, they have been delivering state of the art solutions since 1991. Whether you need one tape deck or an enterprise-level high definition network solution, QSR Systems is a one-stop shop for all of your post-production needs.

About Forbidden Technologies plc
Forbidden develops advanced technologies that enable media makers and broadcasters to create and distribute compelling viewing experiences to demanding worldwide audiences. Forbidden’s flagship product, Forscene, is the world’s most advanced cloud-based video post-production platform. It allows post-production professionals to make and deliver stories with high quality and production value in demanding, fast-paced landscapes. Quoted on the London Stock Exchange Alternative Investment Market, Forbidden partners with high-profile media and technology organisations including Atos, BIM, deltatre, EVS, and Key Code Media. More information about Forbidden can be found at www.forbiddenco.uk. More information about Forscene can be found at www.forscene.co.uk.

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Bexel Takes Univision from Burbank to Brazil for 2014 FIFA World Cup

Company Delivers Complete Broadcast Backbone for Network’s Extensive Coverage from Rio de Janeiro

BURBANK, Calif. - Bexel, a unit of the Vitec Group's Services Division and a leading worldwide provider of broadcast services and solutions, is furnishing a complete production environment for Univision's broadcast of the 2014 FIFA World Cup Brazil(tm). Faced with the largest remote production the network has ever undertaken, Univision turned to Bexel to design the system being used in Rio de Janeiro, Brazil. To ensure that everything will work seamlessly for the month-long summer event, a senior team of engineers, IT experts, and senior executives travelled from Univision's Miami, Fla., headquarters to Burbank, Calif., to collaborate closely on the process with the team from Bexel.

Bexel began having weekly meetings in November of last year with Univision to review floor plans and technical requirements. Intensive workflow meetings were also held with Univision's production, media management and editing teams, so that Bexel could glean from the different stakeholders what their specific needs were. "Univision had an initial concept of what would be needed for this project," noted Johnny Pastor, director of Technical Services for Bexel. "We then provided our expertise and worked with their teams to help the system evolve and get even stronger. We were with them step by step, ready and willing to accommodate any last minute changes along the way."

From the beginning of the project, it was determined that Bexel would build out the studio at their headquarters in Burbank, break it down, crate it using their proprietary inventory and shipping system, transport it to Brazil via boat, and finally rebuild it on-site in Rio de Janeiro. The window of timing for the project was incredibly tight. Once the cases were removed from the ship, they had to clear Brazilian customs. Then there was just two weeks to reassemble the system, followed by two weeks of rehearsal time before live programming begins.

Collaboratively, a plan was developed for Univision to deploy 18 people from Miami to Burbank in the weeks leading up to the ship date. "The plan of testing the system in Burbank together, before it was shipped, allowed for a lot of preconfiguring," explained Pastor. "It let Univision actually simulate a live-production scenario, using one control room, the editing systems, and the EVS. This was not only cost effective, but it will save Univision a great deal of time in Rio. And time was a critical factor in this project.

"Univision's Enterprise IT Group was also with us in Burbank, setting up connectivity back to Miami. They were able to send files back and forth, confirming the system was operational. All they had to do in Brazil was re-establish the communication and the workflows, and the collaborative environment began again."

Bexel sent approximately 15 engineers to Brazil to reassemble the Univision system. Six members of the Bexel technical team are staying on for the entire run of the World Cup to provide 24/7 coverage and support. The Bexel-designed system consists of two large control rooms with Grass Valley 4 M/E Kayenne switchers and Calrec audio consoles. The file-based workflow consists of 11 Avid editing systems, four EVS XT3s for playback and instant replay, and a robust graphics system including augmented reality. Bexel is also providing Sony HDC-2500 cameras complete with a camera stabilization system and jib for their studio at the IBC.

Univision, which holds the Spanish-language broadcast rights for the event in the U.S. market, plans extensive coverage from Rio de Janeiro in addition to the actual World Cup matches. Univision Sports built a set from which they'll broadcast pre- and post-game coverage, and Univision Entertainment will be broadcasting its morning show, Despierta América, from Copacabana Beach as well as a show for Televisa Deportes from the rooftop of the Atlantico Sul Hotel. In addition, Univision will use two of their flypack systems to shadow Team Mexico and Team USA. The Bexel setup will serve as the hub supporting all of these activities. From the remote setups, everything will come back through the Bexel backbone and then go out to Miami via a fiber uplink and satellite. From there it will be broadcast from Univision master control.

"We wanted to design a production environment for Univision that will have the flexibility to deliver everything they need, yet still have easily recognizable equipment, so their staff can walk in and know exactly what to do and how to use the systems," concluded Pastor. "We relied on our many years of live broadcast experience for large events to deliver the systems necessary for this project. We have really enjoyed working with the team from Univision, and it was an honor to have them out here working with us on site."

In addition to Bexel's work with Univision, Vitec brands supporting various other 2014 FIFA World Cup Brazil broadcasts, include Anton/Bauer batteries and chargers, artemis camera stabilization systems and operators, Autoscript teleprompters, Litepanel's LED lights, Sachtler V18 and V20 fluid heads, Vinten Osprey pedestals, Vinten Vector 75 and 750 pan-and-tilt heads, and a Vinten Radamec remote pan and tilt head.

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Archimedia Master Player Now Supports Closed Captions and Subtitles With Latest Upgrade

DELRAY BEACH, Fla. — June 11, 2014 – Archimedia Technology, a new company whose technology and applications bridge the gap between content producers and their archives without loss of quality, today released Archimedia Master Player v2.1, an update to its software that frame-accurately plays all common archiving and master formats in use today. Version 2.1 adds precise support for timed text, commonly known as closed captions or subtitles, regardless of the standard or vendor — a feature that is especially useful for media companies that work with multiple standards and proprietary caption formats.

“Closed captions and subtitles are increasingly becoming the focus of regulatory and standards bodies the world over, making them a necessary but complex part of the content that the Archimedia Master Player is designed to play. Consequently, support for closed captions and subtitles has been our No. 1 customer request ever since IBC last fall,” said Josef Marc, Archimedia chief marketing officer. “The small size of these files doesn’t make them any easier to process than big master video files. We’ve been making incremental improvements to the player since we launched it a year ago, including several intermediate steps that were necessary before it could tackle subtitles and their complexity. Now our customers can use the player to make sure their content is compliant not only with FCC rules in the U.S., but also with the growing list of closed captioning rules and standards around the world.”

Archimedia Master Player v2.1 introduces support for more than 80 external-file subtitle formats and more than 50 embedded formats. The external-file formats supported include .srt (DVDs, PCs), .scc (SD, Final Cut(R)), .smi/.sami (Microsoft(R)), .stl (EBU standard), .itt (iTunes(R)), SMPTE Timed Text (ST 2052-1 for MXF, also used in IMF), and .xml (DCP). The player also supports the Unicode multilanguage/multicharacter standard, and for the United States, the Federal Communications Commission (FCC)-mandated EIA-608 (SD) and EIA-708 (HD) standards.

The closed caption and subtitle feature is necessary because of changing regulations and consumer expectations. In the U.S., closed captions are now required by the FCC for all kinds of broadcasting and distribution, and the transition from videotape to file-based workflows and Internet distribution has led to various “safe-harbor” rulings — and in turn a growing need for quality control to validate captions and compliance. At the same time, consumers around the world now expect subtitles in a variety of languages as a matter of course, increasing the demands on quality control.

This new feature for closed captions and subtitles is free for all existing customers, who can get the upgrade now by downloading it from Archimedia’s support site at support.archimediatech.tv. Version 2.1 is now shipping on all Archimedia Workstations.

Information about the Archimedia Master Player, including an online demo, a free trial, and online purchasing, is available at www.archimediatech.com.

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About Archimedia
Archimedia Technology specializes in the processing, conversion, and playback of mastering formats, including JPEG 2000, for the professional broadcast, digital cinema, and video archival industries. Its technology and applications bridge the gap between content producers and their archives without loss of quality. Archimedia’s products fulfill a critical piece of the production and archival workflows, encapsulating complex file interchange and quality control processes for mastering and archive formats into practical solutions that give end users a new level of access to their assets. More information is available at www.archimediatech.com.

All trademarks and registered trademarks mentioned herein are the property of their respective owners.

Video Link: www.youtube.com/watch?v=J4L10zkO_T4&feature=youtu.be
Video Caption: Archimedia Master Player’s new support for captions and subtitles

Photo Link: www.wallstcom.com/Archimedia/Archimedia-MasterPlayerv2-1CaptionsViewer.jpg
Photo Caption: Archimedia Master Player v2.1 Closed Caption and Subtitle Feature

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ETIA 2014 Exploration Zone to Showcase Holodeck-Inspired Virtual Reality Technology Driving Immersive Entertainment

Conference Session Draws Tech and Creative Visionaries to Discuss Keys to Unleashing Potential of the Interactive, Immersive Entertainment Experience

WHITE PLAINS, N.Y. — June 10, 2014 – The Society of Motion Picture and Television Engineers(R) (SMPTE(R)), the worldwide leader in motion-imaging standards and education for the communications, media, entertainment, and technology industries, and the Stanford Center for Image Systems Engineering (SCIEN) have released details on the new Interactive Exploration Zone at the 2014 “Entertainment Technology in the Internet Age” (ETIA) conference. The zone will feature developing technologies that are driving the evolution of immersive entertainment experiences. A subsequent evening session, “The Holodeck: Entertainment for the Next Generation,” will include an interview with renowned gaming industry creative and executive William “Bing” Gordon of KPCB and a panel discussion including Gordon and other innovators.

“Drawn from the ‘Star Trek’ series, the Holodeck is a fascinating fictional vision of the ultimate immersive experience,” said Dave Singhal, technology strategist at Light Field Interactive and host of the ETIA special evening event. “We have seen the fictional idea of the communicator transformed by technology into the ubiquitous mobile phone, and in the Interactive Exploration Zone, we will look at how holographic audio and video, touch, and other sensory technologies now are emerging as the building blocks for creating the fantastic immersive experience imagined with the Holodeck. We’ll examine what’s happening now and speculate on what will be possible in the not-too-distant future.”

Opening at 5 p.m. on June 17, the Interactive Exploration Zone will highlight new technologies for virtual reality (VR) entertainment applications. During this two-hour interactive session and reception, attendees will have the chance to see these technologies firsthand, including a cinematic VR system from Jaunt VR; the Leap Motion Controller from Leap Motion; an untethered VR device from GameFace Labs; 3D technology from Sixense; a concave HIVE (Highly Immersive Visualization Environment) video wall measuring 10 feet by 24 feet; and Epson’s new augmented reality platform. Contributions from colleges and universities will include a smartphone-based 3D modeling solution created by Stanford Project Tango and a wireless VR solution from the VR Club at Homestead High School in Cupertino, California. (A complete and updated list is online at www.etia2014.org.)

The subsequent evening session, “The Holodeck: Entertainment for the Next Generation,” starts at 7 p.m. The session will begin with a one-on-one discussion with Gordon, hosted by Singhal, on the power of immersive technologies to complement and enhance entertainment experiences. Fellow technology and creative innovators including Paul Debevec of the University of Southern California’s Institute for Creative Technologies (ICT); game developer and researcher Kati London of Microsoft Research; Variety magazine’s David Cohen; and Jon Peddie of Jon Peddie Research will then join Gordon in a panel discussion, with Peddie moderating. The panel will further examine the role of technology and the importance of content development platforms in bringing once-fanciful concepts for immersive experiences closer and closer to reality.

The panel discussion also will offer news on the most recent developments in the field. Debevec will reveal what’s next at the USC ICT lab, whose science was behind the awe-inspiring virtual Michael Jackson performance on the 2014 Billboard Music Awards; Singhal will discuss recent work at Stanford for volumetric interactivity with a holographic display; London will speak to topics including user engagement, both physical and emotional; and graphics industry pioneer and consultant Peddie will provide insight into the past, present, and future of digital media technology. As a reporter who has long covered 3D technology and similar topics for Variety, and who also wrote an episode of “Star Trek: Deep Space Nine,” Cohen will offer a long-term perspective on the innovations behind emerging immersive entertainment experiences.

The two-day 2014 ETIA conference, co-produced by SMPTE and SCIEN, is being held on Stanford University’s Palo Alto, California, campus on June 17 and 18. Conference registration and further details about the ETIA conference program are available at www.etia2014.org.

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About the Society of Motion Picture and Television Engineers(R) (SMPTE(R))
The Oscar(R) and Emmy(R) Award-winning Society of Motion Picture and Television Engineers(R) (SMPTE(R)), a professional membership association, is the preeminent leader in the advancement of the art, science, and craft of the image, sound, and metadata ecosystem, worldwide. An internationally recognized and accredited organization, SMPTE advances moving-imagery education and engineering across the communications, technology, media, and entertainment industries. Since its founding in 1916, SMPTE has published the SMPTE Motion Imaging Journal and developed more than 650 standards, recommended practices, and engineering guidelines. The Society is sustained by more than 6,000 members — motion-imaging executives, engineers, creative and technology professionals, researchers, scientists, educators, and students — who meet in Sections throughout the world. Information on joining SMPTE is available at www.smpte.org/join.

All trademarks appearing herein are the property of their respective owners.

Photo Links:
www.wallstcom.com/SMPTE/SMPTE-DaveSinghal.jpg
www.wallstcom.com/SMPTE/SMPTE-Panelfrom2013ETIA.jpg

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X2O Media on Display in Barco Booth at InfoComm 2014

X2O Media and Barco Integration Demonstrated for the First Time in North America

MONTREAL — June 11, 2014 – X2O Media today announced that it will be exhibiting its innovative X2O platform in the Barco booth at InfoComm 2014 in Las Vegas, June 18-20. In booth C6308, attendees will have the opportunity to see the companies’ software and hardware solutions working together for the first time in North America.

At InfoComm 2014, X2O Media will be powering a wide range of Barco displays, including the company’s LiveDots line of high-impact LCD and LED video display systems targeting the retail and advertising markets. X2O channels will also be on display on the new tiled, ultra-narrow-bezel LCD video walls ideal for control rooms, broadcast, signage, meeting rooms, and rental and staging. The X2O platform will enable the management and delivery of a variety of dynamic and interactive channels to displays throughout the booth.

“As the largest pro A/V show in the world, InfoComm is the perfect stage to highlight the seamless integration between our powerful X2O visual communications platform and Barco’s state-of-the-art display technology,” said David Wilkins, President and CEO, X2O Media. “With Barco’s recent acquisition of X2O, our customers will reap the benefits of that synergy in new and exciting ways.”

The latest version of the X2O visual communications platform makes it easier than ever to create and publish rich media content channels to all screen types including video walls of any size or resolution. Built using HTML5, the authoring application features intuitive, drag-and-drop tools to let users quickly create eye-catching channels that include HD video, still images, 3D animations, PowerPoint(R) slides, and more. Linking to internal and external data sources is simplified, enabling users to easily incorporate data-driven graphics linked to corporate databases such as SAP(R) and Oracle(R), Excel(R) spreadsheets, or RSS feeds. With the cloud-based X2O Channel Designer, content managers can easily access the software anywhere, anytime via a Web browser, while the platform’s X2O player supports HTML5 and plays out content in real time to multiple screens including digital signage displays, video walls, tablets, and mobile phones.

More information about X2O Media is available at www.x2omedia.com.

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About X2O Media
X2O Media is a leading software developer of real-time visual communication solutions that significantly improve communications throughout the enterprise. X2O’s solutions facilitate the creation and delivery of video and graphics-rich content to digital displays, employee desktops, and mobile devices. Applications include corporate news channels, dynamic corporate dashboards, real-time emergency messaging, and more. X2O joined Barco, a global technology company that designs and develops visualization products, in March 2014. More information about X2O Media is available at www.x2omedia.com.

All trademarks and registered trademarks mentioned herein are the property of their respective owners.

PR Link: www.ingearpr.com/X2OMedia/140611X2OMedia.doc
Photo Link: www.ingearpr.com/X2OMedia/X2OMedia-X2O_Platform.jpg

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BeckTV’s Integration Expertise Enables University of Florida’s GatorVision to Join SEC Network

State-of-the-Art Control Room, Originally Engineered by BeckTV, Will Now Support up to 120 Productions and Expand Educational Experience for Broadcast Students

AUSTIN, Texas — June 10, 2014 – BeckTV, one of the United States’ premier design-build systems integrators, is working with the University of Florida to adapt its GatorVision on-campus broadcast control room for live HD sports broadcasting on the upcoming SEC Network. After providing initial systems integration, installation, and support to develop and deploy the state-of-the-art control room in 2012, BeckTV is now continuing its ongoing partnership with the school’s University Athletic Association (UAA) for the expansion. With a scheduled launch in August, the SEC Network will be operated by ESPN and is dedicated to covering the sports and success of the Southeastern Conference (SEC).

Initially launched for the Florida Gators’ 2012 football season, the GatorVision control room is located in the University of Florida’s College of Journalism and Communications building. In partnership with the UAA, BeckTV designed the facility to support HD shows for the Daktronics video boards and the GatorVision streaming video platform from six major sports venues located throughout the campus — the football stadium; the basketball, volleyball, and gymnastics arena; and baseball, soccer, softball, and lacrosse stadiums. The control room also provides an important hands-on educational component for radio/television students in the College of Journalism and Communications.

With the launch of the new SEC Network, GatorVision will now be responsible for producing and publishing more than 40 broadcasts per year to the network’s digital platform, increasing its workload from an average of 70 shows a year to well over 100. To accommodate this workload, BeckTV has configured the new control room with dual control panels for the Grass Valley Kayak switcher, with one panel supplying feeds to the Daktronics displays and the other to the SEC Network.

Also, the UAA has expanded its complement of Sony PDW series camcorders to eight — six for tier 1 events such as marquee football games, and at least one for tier 2 events. This expansion will enable GatorVision to produce up to three shows at once; such as an SEC Network broadcast, a video program sent to the Daktronics screens, and a separate digital webcast for another event happening at the same time in a separate venue.

“We’re very happy that we contracted initially with BeckTV on our control room project, because they engineered a fantastic design that can be easily scaled for additions such as the SEC Network feed,” said Brad Noblitt, director of engineering for the University of Florida’s College of Journalism and Communications and WUFT-TV. “It’s risky and complex to take a control room that has been operating well with known sources and then add new systems to it without disrupting existing programming — a puzzle that requires the highest levels of integration expertise. We knew we had the right partner in BeckTV with its ability to put the puzzle pieces together and ensure the project is done correctly from the outset.”

The SEC Network will bring a vital new element to the GatorVision control room’s educational mission, which from the beginning has given broadcast students hands-on experience with professional-scale audio and video equipment. In addition to the Grass Valley switcher, both the GatorVision and WUFT control rooms share resources such as routers, intercom, audio, and playback equipment. Since the new control room can mirror the College’s downstairs production facility, broadcasting students in the WUFT studio are able to shadow live productions taking place in the upstairs facility. “Now, with the SEC feeds, our students will be able to learn and experience switching for a live, real-world broadcast — something very few other journalism schools in the country can provide,” Noblitt noted.

“The University of Florida is a real trailblazer, not only in college sports broadcasting but also because of the powerful educational component it’s providing for tomorrow’s broadcast engineers — which is so critical with today’s chronic shortage of engineering talent in the broadcast field,” said John FitzRandolph, vice president and senior engineer at BeckTV. “We are proud to continue our ongoing partnership with the UAA for this exciting new phase in the history of GatorVision, a true win-win-win for students, sports fans, and the university.”

Further information about BeckTV is available at www.becktv.com.

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About BeckTV
BeckTV (formerly Beck Associates) is one of the United States’ premier design-build systems integrators. With more than 30 years of experience, BeckTV has designed and built more professional television facilities for more customers than any other systems integrator. In virtually every application from broadcast and cable networks, local TV stations, sports trucks, and stadium venues to educational institutions and houses of worship, BeckTV uses a collaborative approach to assure successful outcomes, on time and on budget. The company maintains full-service offices in Denver, New York, and Austin, Texas. More information about BeckTV is available at www.becktv.com.

All trademarks appearing herein are the property of their respective owners.

Photo Link: www.wallstcom.com/BeckTV/BeckTV-GatorVisionControlRm4.jpg

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Pexip Enhances Microsoft Lync Integration With Infinity Version 6

New MS Lync Presence Functionality Augments User Experience When Connecting to Pexip’s Virtual Meeting Rooms

OSLO, Norway — June 11, 2014 — Pexip(R), a global disrupter in scalable, distributed videoconferencing technology, today announced new features of its Pexip Infinity Version 6, enhancing the solution’s native interoperability with Microsoft(R) Lync(R).

“Microsoft Lync is the market’s leading collaboration client, with more than 60 percent of enterprises relying on Lync for their unified communications needs,” said Håkon Dahle, CTO, Pexip. “Our latest version of Pexip Infinity provides an even more seamless experience for Lync users, and is a testament to our commitment in making the user experience as enjoyable and productive as possible.”

Pexip Infinity’s Virtual Meeting Rooms (VMRs) now publish presence information, which helps users connect to a VMR by showing which VMRs are currently available. In addition, Pexip Infinity now allows custom avatars (Lync pictures) on a per-meeting-room basis. This allows users to customize the appearance of their personal meeting rooms in other users’ Lync contact lists.

Pexip Infinity provides industry-leading native interoperability with Microsoft Lync 2010, 2013, and Lync Online/Office 365, where Infinity supports Microsoft technologies such as RTVideo, SVC, and RDP. Organizations can simply meet and share data and presentations using virtually any enterprise videoconferencing endpoint, Lync client, or WebRTC-enabled browser.

In addition to Microsoft Lync enhancements, Pexip Infinity Version 6 offers new security features designed to meet the most stringent U.S. federal government requirements. These include Active Directory integration, role-based authentication, and secure NTP/SNMP to provide network and system administrators with the most reliable security tools for managing, monitoring, and controlling Pexip’s meeting software. Other innovations include configurable conference participant limits that prevent the oversubscription of conference resources.

For a full description of all the new features in Pexip Infinity Version 6, visit http://bit.ly/PexipInfinityV6.

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About Pexip(R)
Pexip(R) overthrows conventional thinking by providing an affordable, scalable, and virtualized meeting platform that truly allows anyone to do high-quality video meetings from any device. For Pexip, simplicity for the end user and IT is a guiding principle in the design of Pexip Infinity, the scalable meeting platform. Founded in 2012, Pexip was created by leading innovators from the videoconferencing industry. Pexip is headquartered in Oslo, Norway, and has global offices in New York and London. For more information, visit www.pexip.com.

All trademarks and registered trademarks mentioned herein are the property of their respective owners.

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Wohler to Serve as Master Distributor for Cinnafilm Tachyon Wormhole File-Based Retiming Solution

Wohler Will Offer the Award-Winning Appliance Directly and Through a Select Network of Value-Added Resellers Worldwide

SAN FRANCISCO — June 10, 2014 – Cinnafilm(R) and Wohler Technologies today announced that Wohler will serve as the exclusive master distributor for Cinnafilm’s Tachyon(R) Wormhole(TM), an automated file-based retiming solution that enables up to a plus or minus 10 percent runtime adjustment while preserving not only video and audio quality, but also closed caption integrity. The solution is based upon the RadiantGrid Intelligent Media Transformation Platform(TM), and Wohler will offer it directly and through select resellers.

“Naming Wohler our worldwide distribution partner for the Tachyon Wormhole appliance was an easy decision since we had already partnered with the company on the technology side,” said Ernie Sanchez, vice president at Cinnafilm. “Our global clients will quickly realize the value of having a distributor that can not only supply the appliance, but also provide expert support for every aspect of the functionality our combined technologies deliver.”

Using Cinnafilm’s popular Tachyon Standards Transcoding(TM) plug-in for the Wohler RadiantGrid Intelligent Media Transformation Platform, Tachyon Wormhole gives time back to broadcasters by evolving the media transformation process from a business cost into a source of revenue generation — without affecting the viewer’s experience.

Using Wohler’s RadiantGrid software platform as its processing framework, the turnkey Tachyon Wormhole system can process up to two HD streams in real time. The technology also facilitates retiming of closed caption data and integration of audio retiming into the Cinnafilm Tachyon Wormhole video-processing workflow. It handles unlimited channels of audio and resynchronizes CEA-608 and -708 captions, as well as SMPTE 436M and 360M caption data. Users simply select the target runtime by choosing a specific length or by entering a percentage adjustment.

Tachyon Wormhole also offers all of the features and functionality of the award-winning Tachyon Standards Transcoding Appliance: standards conversion, high-quality deinterlacing, superlative resolution conversion, inverse telecine, broken cadence removal/correction, and options such as audio loudness correction, color legalization, and watermarking.

“The Cinnafilm Tachyon Wormhole solution has enjoyed incredible interest among customers with a need to retime media while retaining both video quality and associated ancillary attributes within the file-based domain,” said Craig Newbury, vice president sales for Wohler’s RadiantGrid business line. “Our enhanced distribution channels, coupled with an intimate understanding of the capabilities and application of the Tachyon Wormhole solution, make Wohler the natural partner for this product. We are very excited to be working closely with Cinnafilm to deliver this unique product to a wider market.”

More information about Cinnafilm and Tachyon Wormhole is available at cinnafilm.com/tachyon/tachyon-wormhole/. Information about Wohler and the company’s products is available at www.wohler.com.

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About Cinnafilm(R)
Cinnafilm(R) Inc. are the creators of ultimate-quality video optimization and conversion software for cinema, broadcast, and multimedia delivery. Cinnafilm’s Tachyon(R) conversion technology is integrated into high-value transcoding platforms like the Wohler RadiantGrid Intelligent Media Transformation Platform(TM), creating the world’s fastest Standards Transcoding(TM) solution and providing clients an affordable and scalable alternative to legacy SDI-based conversion technologies. Visit http://cinnafilm.com/ for more information.

About Wohler Technologies Inc.
Wohler’s tradition of innovation began more than 30 years ago with the creation of the industry’s first in-rack audio monitoring product, and it continues today through the company’s continued development of unique solutions that span the baseband, stream, and file-based domains and include advanced monitoring solutions for video, audio, and captioning applications; solutions for IP monitoring, encoding, and decoding; and the award-winning RadiantGrid(TM) platform for efficient file-based content transformation and distribution. Together, Wohler’s advanced, cost-effective confidence monitoring and media transformation products ensure high-quality production across any platform and delivery to any device. More information about Wohler is available at www.wohler.com.

All trademarks appearing herein are the property of their respective owners.

Photo Link: www.wallstcom.com/Wohler/Wohler-Tachyon-Wormhole.jpg
Photo Caption: Tachyon(R) Wormhole(TM), automated file-based retiming solution.

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