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Focusrite to Hold RedNet Showcase at Vintage King Audio Los Angeles

Focusrite’s acclaimed range of modular Ethernet-networked audio interfaces will be displayed and demonstrated on Thursday, September 26 at VKLA

Based on its audio quality and Vintage King’s comprehensive Ethernet infrastructure, VKLA installs permanent system for client demonstration

Los Angeles, CA, September 18, 2013 – On Thursday, September 26, 2013, leading audio manufacturer Focusrite will showcase its acclaimed RedNet range of products at Vintage King Los Angeles (VKLA). RedNet units are Ethernet-networked interfaces based around the industry-standard low-latency Dante® audio networking system. Demonstrating RedNet’s exceptional sounding audiophile design, and taking advantage of VKLA’s extensive installation network, attendees will be able to experience firsthand how RedNet can enhance their production workflow at this special event. Highly regarded by the Vintage King staff, the RedNet units are now a permanent component of VKLA’s audio setup and will be the subject of ongoing demonstrations in the future.

Demo times are as follows: 10:00 a.m., 1:00 p.m., and 3:00 p.m., followed by a 7:00 p.m. evening mixer. Key staff from Focusrite and Vintage King will be on hand throughout the day. Demos are limited availability and on a first-come-first-served basis. Demo attendees will be entered to win a Focusrite Forte interface. Seating is limited and by invitation only; please contact Vintage King to request seating/RSVP, or visit http://bit.ly/15uz9w7. VKLA is located at 1176 W. Sunset Blvd., Los Angeles, CA 90012.

“RedNet / Dante technology will be relevant to a wide cross section of our clientele, from composers and live performers to multi-room facility owners,” says Vintage King Audio Post Sales Manager Chris Bolitho. “The ability to send low-latency, high-resolution multi-channel audio between systems, racks and rooms using only existing Cat 5 / 6 data wiring and infrastructure has the potential to revolutionize the way so many of them work. It’s exciting to have the RedNet / Dante system permanently installed at Vintage King Los Angeles, making VKLA the premier RedNet / Dante demo facility in Los Angeles.”

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The Networked Audio Track at the 135th Audio Engineering Society Convention Explores the Future of Audio Connectivity

— Every vertical market in the broad field of professional audio is being impacted by the transitions in networked audio, and this track addresses these changes with a series of presentations —

New York, NY, September 17, 2013 — Following the recent publication of AES67-2013, a new engineering standard for networked/streaming audio-over-IP interoperability, the 135th Audio Engineering Society Convention (Thursday, October 17, through Sunday, October 20, 2013, at the Javits Center in New York City) will present the Networked Audio Track, a comprehensive examination of the ongoing fundamental shift in networked audio. The traditional paradigm of transmitting audio and video media content over dedicated point-to-point cabling is being rapidly supplanted by methods of moving media content over data networks such as Ethernet, local-area networks (LANs) and IP-based wide-area networks (WANs). The Networked Audio Track, supported by the AES Technical Committee on Networked Audio Systems, explores the latest developments in methods, protocols and applications of every aspect of networked audio, from low-latency media distribution to command and control of networked audio devices, from Audio-over-IP to coding and error correction.

Chaired by Tim Shuttleworth, a noted expert in the domain of networked audio and the Engineering Manager at systems manufacturer Renkus-Heinz, the Networked Audio Track will cover the entire spectrum of this complex topic, while catering to audience knowledgeability levels ranging from entry level to expert. A partial list of topics covered in presentations, which take place from 2:30 p.m. to 7:00 p.m. Thursday, Friday and Sunday, includes:

Audio Distribution Over Networks
A Primer On Fundamental Concepts of Media Networking
Command and Control Protocols
Networked Audio Interoperability Standards

“Networking will influence every aspect of professional audio within the next several years, and it’s already well-entrenched in areas such as installed sound and live sound,” observes Tim Shuttleworth. “Networked audio is very rapidly integrating itself into the very fabric of pro audio, in a wide range of applications. As a result, learning as much as you can about networked audio is critical to furthering a career in any corner of the industry. This track was developed with that in mind, to offer a wide range of information to the widest audience possible.”

For further detailed information on the Networked Audio Track, visit http://www.aes.org/events/135/networkaudio/. For further information on the 135th AES International Convention, and to register for your free Exhibits-Plus badge or the premium All-Access badge, please visit http://www.aes.org/events/135/.

Photo File: TimShuttleworth.JPG

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Waves Virtual Stock Software Distribution (VSSD) System Enhances Eventide Product Availability

— Eventide software products are now always in-stock at authorized U.S. retailers —

— Waves’ VSSD System provides manufacturers and dealers alike with an efficient, cost-effective ordering and stocking system —

TEL AVIV, ISRAEL, September 16, 2013 — Waves Audio announces that Eventide will join Waves’ pioneering Virtual Stock Software Distribution (VSSD) fulfillment program, as an alternative means of product distribution. Now, end users will always have access to the complete range of Eventide software products from their favorite authorized Eventide U.S. dealer, and the dealer will never be out-of-stock. Additionally, using VSSD, authorized U.S. M.I. and Professional Audio dealers can sell software products while eliminating inventory management and unnecessary stocking costs.

After customers purchase an Eventide software product, the dealer will enter the order number and instantly receive unique serial numbers for the product purchased. These numbers unlock the copy-protected software, which is available for download at the customer’s convenience.

“We are delighted to join the Waves VSSD virtual distribution platform,” says Ray Maxwell, Eventide VP Sales & Marketing. “For the first time ever, retailers around the world can deliver Eventide plug-ins to their customers instantly.”

About Waves VSSD
Waves Audio developed its Virtual Stock Software Distribution System (VSSD) to provide dealers with an efficient, cost-effective ordering and stocking system, while offering end-users convenient digital music solutions. Waves launched VSSD in 2004 as a way for MI and Professional Audio dealers to sell software product while eliminating inventory management and unnecessary stocking costs. VSSD allows dealers to go online, enter a customer’s order into the system, and instantly receive unique serial numbers to unlock the customer’s copy-protected software, which is downloaded by the user. This “virtual stock” eliminates dealer inventory costs, while providing customers with the products they need.

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Sessions on Product Design at the 135th Audio Engineering Society Convention Will Balance Technology and Marketing

— Audio product design takes center stage at the Product Design Track at the AES convention, and for the first time product branding will be discussed with a presentation entitled “The Power of the Brand” —

New York, NY, September 16, 2013 — Continuing its mission to present the professional audio community with a comprehensive knowledge platform, the 135th Audio Engineering Society Convention (Thursday, October 17, through Sunday, October 20, 2013, at the Javits Center in New York City) this year will again feature an increasingly popular event focused on pro audio products. The Product Design Track (taking place all four days of the convention), assembled and moderated by Dan Foley, Director of European Sales for Audio Precision, will focus broadly on product design, with an emphasis on system-performance measurement. New for this year is a special presentation on the importance of properly branding and marketing new professional audio products. Presented by noted industrial designer Adrian Weidmann, “The Power of the Brand” will define the meaning of branding and explore its power and importance for the commercial success of product development and service, be it a microphone, audio processing software, or a recording studio. As Weidmann states, “Creating, defining and maintaining your brand and its message may be the most important ‘product’ you ever develop.”

“This is a unique track for the AES convention, and we’ve made it that much more interesting this year with the inclusion of the product branding seminar,” states Dan Foley. “The overarching theme is all about product development, but this year it has a timely focus on performance measurement, coming as it does at the same time that the CALM Act [Federal legislation that tightly regulates the relative level of broadcast commercials] takes effect. But the inclusion of the product branding presentation is completely new, never before done at an AES convention. So we’re balancing our technical presentations with this one that really brings out the importance of properly presenting new products to the market. I believe this shows how the AES convention continues to evolve and adapt to new realities as the industry changes.”

The Product Design Track gives design professionals insight into the latest techniques for audio hardware and software development. The events in this track are very practical in nature and anyone involved in audio product development will benefit from attending. A partial list of sessions includes:

Best Practices in Audio Software Development
High-Order Harmonic Distortion Measurement and Its Impact on Fidelity
An Introduction To the Acoustics of Personal Telecommunications Devices
The Power of the Brand

Confirmed sponsors for the Product Design Track include THAT Corporation Audio Technology and Audio Precision.

For further detailed information on the Product Design Track, visit http://www.aes.org/events/135/productdesign/. For further information on the 135th AES International Convention, and to register for your free Exhibits-Plus badge or the premium All-Access badge, please visit http://www.aes.org/events/135/.

Photo File: DanFoley.JPG

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Audio Engineering Society Announces New Networked Audio-Over-IP Interoperability Standard: AES67-2013

New York, NY, September 12, 2013 — The Audio Engineering Society (AES) has officially announced the publication of AES67-2013, a new engineering standard for networked/streaming audio-over-IP interoperability.

High-performance media networks support professional quality audio (16 bit, 44.1 kHz and higher) with low latencies (less than 10 milliseconds) compatible with live sound reinforcement. The level of network performance required to meet these requirements is available on local-area networks and is achievable on enterprise-scale networks. A number of networked audio systems have been developed to support high-performance media networking, but until now there were no recommendations for operating these systems in an interoperable manner. This standard provides comprehensive interoperability recommendations in the areas of synchronization, media clock identification, network transport, encoding and streaming, session description and connection management.

The project was initiated by the AES in December 2010 under the project name AES-X192. In August 2012, the AES and EBU jointly announced an active collaboration to achieve interoperability of networked audio. The intent was not to invent new technology, but to identify an interoperable subset of existing technologies to achieve this goal. Task Group SC-02-12-H, under the leadership of Kevin Gross, met regularly using web conferencing and email to refine and clarify the necessary parameters.

To obtain a copy of this standard, go to http://www.aes.org/publications/standards/search.cfm?docID=96. AES standards are available to AES members free of charge as a benefit of membership. Details of AES membership can be found at: http://www.aes.org/membership/.

About the AES Standards Committee
The AES Standards Committee is the organization responsible for the standards program of the Audio Engineering Society. It develops and publishes a number of technical standards, information documents and technical reports. Working groups and task groups with a fully international membership are engaged in writing standards covering fields that include topics of specific relevance to professional audio. Membership of any AES standards working group is open to all individuals who are materially and directly affected by the documents that may be issued under the scope of that working group. Complete information, including scopes of working groups and project status, is available at http://www.aes.org/standards. Enquiries may be addressed to standards@aes.org.

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The Recording Academy® Producers & Engineers Wing® Hosts Pro Tools 11 Master Class

SANTA MONICA, Calif. (September 11, 2013) — As part of its ongoing efforts to provide the industry with resources on the latest recording technology and methods, The Recording Academy® Producers & Engineers Wing® hosted a Digital Audio Workstation Master Class on the new Pro Tools 11 on Thursday, August 15, 2013, in partnership with AVID Technologies and Westlake Pro. Video of the event will be available for viewing on The Recording Academy member website www.GRAMMY365.com on October 1, 2013. Pictured L-R: Joseph Taupier, President Westlake Pro, Inc.; Maureen Droney, Senior Executive Director, P&E Wing; George Adjieff, CEO Westlake Pro, Inc.; Collyer Spreen, Pro Audio Solution Specialist, AVID Technologies, Inc.; Brian Malouf, Producer/Engineer & LA Chapter P&E Wing Committee Co-Chair; David Casey, Partner Account Manager, AVID Technologies, Inc. Photo by Bowen Sanders. Photo courtesy of The Recording Academy®/Bowen Sanders. © 2013.

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Game Audio to Be Highlighted at 135th Audio Engineering Society Convention

— Game Audio Track events at the 135th AES Convention will look at key topics in this fast-growing sector of pro audio, including tools and techniques for immersive audio environments, sound effects, 3D sound, audio for mobile gaming and much more —

— Track Co-Chairs Michael Kelly and Steve Martz have assembled a series of sessions that focus on key changes in the gaming industry in the last year, such as the introduction of new and more complex consoles and the shift to an online gaming environment —

New York, NY, September 10, 2013 — The 135th Audio Engineering Society Convention (Thursday, October 17, through Sunday, October 20, 2013, at the Javits Center in New York City) will feature a comprehensive Game Audio Track, focusing on audio trends and issues in the gaming industry. As the track’s co-chairs, industry veterans Michael Kelly and Steve Martz have assembled a compelling and highly inclusive series of panels, sessions and presentations that address the many dimensions of this complex sector of professional audio. These include multichannel game audio, 3D sound, sound effects, immersive game sound, the emotional components of game audio, and other key points of topic.

As any gamer or developer knows, gaming is growing in diversity, as the industry moves further into an online model and the ways that consumers can access games continue to expand. Throughout this revolutionary period of change, audio will continue to be of fundamental importance to the gaming experience, and the Game Audio Track at the AES Show will keep those involved in the industry at the top of their game.

“This year’s Game Audio Track is going to be particularly fascinating, because of several key changes in the gaming industry,” observes Michael Kelly, who in addition to co-chairing the Game Audio Track is also Director, Research and Development, for DTS and Chair of the AES’s Technical Committee on Audio for Games. Kelly, who has co-chaired the technical committee since 2004 with Steve Martz and jointly organized the convention activity since then, points out, “The games track at U.S. AES conventions has grown into a major event. This is the first time we’ve officially shared the chair for the games track, in order to keep on top of the planning. Undoubtedly, the biggest change in the larger industry this year will be the launch of new gaming consoles. That’s always an exciting event for any games track, and a lot of our events will be covering that. In particular, we have leaders from both Sony and Microsoft looking at where sound in games is going in the future. We’ve also got a strong focus on mobile and web-based gaming to reflect the significance of that sector of the games industry.”

Kelly is excited for several of the topics on the program for the Game Audio Track this year. “I’m really looking forward to the Planes, Trains and Automobiles session with Mike Caviezel,” he says. “That was a real hit in Europe. We try not to repeat sessions, but that was one we just had to bring over for the U.S. audience. The In the Trenches session promises to be good too; it’s always great to get to deeper issues, and that’s something that we have the opportunity to do really well at AES events. I think the loudness session is also something worth seeing. After years of sessions in this area, we could be close to something that works practically for the industry. With an added sprinkling of sessions about specific games, it’s looking like an exciting line-up this year!” For a full roster of AES Game Audio Track presentations, please visit http://www.aes.org/events/135/gameaudio/.

For further information on the 135th AES International Convention, and to register for your free Exhibits-Plus badge or the premium All-Access badge, please visit http://www.aes.org/events/135/.

Photo Caption 1: Michael Kelly, Game Audio Track co-chair at the 135th AES Convention.

Photo Caption 2: Steve Martz, Game Audio Track co-chair at the 135th AES Convention.

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Waves Audio Releases AAX Native Support

TEL AVIV, ISRAEL, September 10, 2013 — Following the release of Avid Pro Tools 11, Waves Audio is pleased to announce its support for the AAX Native plugin platform. Waves has consistently strived to support as many plugin platforms as possible, including VST, RTAS, TDM, AudioUnits and others. With this new development, Waves Native plugins are now fully compatible with the AAX platform, also used by Avid HDX systems.

Gilad Keren, Waves CEO and co-founder, stated, “AAX Native support has been a frequent request by many users. We are happy to respond to market demand with this new compatibility.”

“The portfolio of processors offered by Waves is among the most respected in the world,” remarks Ed Gray, Director of Partnering Programs for Avid. “They are a most welcome addition to the AAX platform, and great news for users of Pro Tools 11. We are grateful for this support.”

Visit www.waves.com for more information.

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135th Audio Engineering Society Convention to Feature First-Ever “Systems Sound Symposium” Sessions

— Sponsored by Systems Contractor News, the SCN Systems Sound Symposium offers a day of panel sessions that provide real-world experience and practical knowledge on the most pertinent AV business and technology trends of today —

— In its inaugural year, the SCN Systems Sound Symposium events will provide a comprehensive look at one of pro audio’s fastest growing sectors —

New York, NY, September 9, 2013 — The 135th Audio Engineering Society Convention (Thursday, October 17, through Sunday, October 20, 2013, at the Javits Center in New York City) this year will present the first comprehensive look at one of professional audio’s most robust market sectors. Sponsored by Systems Contractor News, the SCN Systems Sound Symposium, will bring together leaders in the business of installed AV, with an emphasis on how installed sound is expanding the professional audio industry. Running from 10.00 a.m. to 4.00 p.m. on Sunday, October 20, 2013, the SCN Systems Sound Symposium is a full day of panel sessions finely tuned to offer real-world experience and practical knowledge about the most pertinent AV business and technology trends of today. Four in-depth panel discussions will address the opportunities and issues affecting business growth and profitability in the near and long term. AV integrators, consultants and others in attendance will benefit from a program featuring relevant topics with compelling speakers that are changing the commercial audio business. The Systems Sound Symposium is open to all Exhibits-Plus badge-holders (free with registration in advance).

“The SCN Systems Sound Symposium will add a new dimension to the AES Show by more completely integrating what is an incredibly successful market sector further into the larger pro audio landscape,” explains Kirsten Nelson, Editor, Systems Contractor News. “From music clubs to restaurants to theaters and hotels and more, installed sound is part of the fabric of our day-to-day existence. It’s a massive market with a global reach, and one also intimately intertwined with the music industry, so it’s very appropriate that installed sound become a larger part of professional audio’s largest show – the AES Convention.”

The panel topic and presenter line-up for the SCN Systems Sound Symposium represents the many diverse aspects of installed sound. Topics include:

How Expertise in Intelligibility Measurement Can Build Your AV Integration Business, featuring Robert Badenoch of Shen Milsom & Wilke, among other notable speakers.

Big in NYC – How the Metro Area’s Premier AV Installations Influence the Industry, which will feature AV integrators, consultants and manufacturers in a discussion moderated by Felix Robinson of AVI-SPL, examining how top-level sound systems in clubs, performing arts venues, retail outlets, restaurants, stadiums, houses of worship, and boardrooms in the Big Apple represent the cutting-edge of systems implementation.

The Practicalities of Networked Audio in Permanent Installations, featuring presentations from Lee Minich, Lab X Technologies/AVnu Alliance; Kevin Gross, AVA Networks; Josh Evans, Lab.gruppen/Tannoy; and moderated by Karl Winkler, Lectrosonics.

Beyond Background Music – Designing Sonically Driven Spaces, Production Wireless Systems: Tips and Tricks from the Experts including Sam Berkow, SIA Acoustics; David Schwartz, Essential Communications; Ben Bausher, JaffeHolden Acoustics; and moderated by Josh Evans, Lab.gruppen/Tannoy.

For further detailed information on SCN Systems Sound Symposium presentations and programs and how they can broaden your horizons as an audio professional, visit http://www.aes.org/events/135/systems/. For further information on the 135th AES International Convention, or to Register for your Exhibits-Plus (free) or All-Access badge, please visit http://www.aes.org/events/135/.

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GUITAR CENTER AND SLATE MEDIA TECHNOLOGY ANNOUNCE THE NEW RAVEN MTi TOUCHSCREEN CONSOLE

The follow-up to the groundbreaking RAVEN MTX Production Console, the Slate RAVEN MTi is now available for preorder exclusively though Guitar Center, GC Pro, and Musician’s Friend

ANNOUNCEMENT HIGHLIGHTS

The first console of its kind, the RAVEN MTi features a 27-inch touchscreen that displays the mixing functions of digital audio workstation software, providing tactile control of mixing parameters and more.

At only $2,499 MAP in the USA, the RAVEN MTi is the new desktop centerpiece of any modern creative audio environment.

Available for preorder exclusively via Guitar Center retail stores, www.guitarcenter.com, GC Pro and www.musiciansfriend.com.

Los Angeles, CA, September 9, 2013 – Guitar Center, the world’s largest retailer of guitars, amplifiers, drums, keyboards, recording, live sound, DJ, and lighting equipment, announced today that the new RAVEN MTi touchscreen console from Slate Media Technology is available for preorder exclusively through Guitar Center, GC Pro and Musician’s Friend. Based on the company’s flagship RAVEN MTX Multi-Touch Production Console, the RAVEN MTi is an intuitive, streamlined console designed for any modern creative audio environment.

Steven Slate, CEO, Slate Media Technology, states, “In the modern recording studio, the multitrack recorder, mixer, FX rack, editor, and mix-down deck all sit inside of a computer screen. The RAVEN turns the computer screen into a world-class control surface, recreating a proven studio workflow that dramatically increases efficiency during the production process.”

The RAVEN MTi is cutting-edge hardware that integrates directly with the Digital Audio Workstation (DAW), allowing for instantaneous control of all of the user’s DAW parameters. The console facilitates quick navigation through any virtual production environment and adds many workflow-enhancing features through its user-customizable controls. Imagine turning your DAW mixer into a multitouch controller or editing your audio with a single touch… the RAVEN is capable of this and more! The MTi works with a variety of plugins, allowing you to control the parameters directly on the screen with your fingers. Because the MTi is a virtual control surface, its expandability is virtually limitless.

The RAVEN MTi sells for $2,499 in the USA and features a sleek 27-inch, six-touch multitouch display with Integrated-Direct-Touch DAW controller software. The RAVEN MTi currently supports AVID Pro Tools 10 and 11, and will soon offer compatibility with other major DAWs and video editors including Logic®, Cubase®/Nuendo®, Ableton® Live, Final Cut Pro®, and Adobe Premiere®. The MTi ships with Mac OSX compatibility – PC compatibility will be added in the near future with a simple software update.

The RAVEN MTi connects to a computer simply using one standard DVI cable and one USB 2.0 port. The MTi uses the RAVEN Protocol, which connects to the DAW via the industry-standard NeyFi protocol – no Ethernet or MIDI is required.

The RAVEN MTi’s display is high-definition at 1920×1080 pixels and is LED-backlit, which means it consumes very little power, produces little heat, and emits less electromagnetic interference than other displays. The display image is clear with wide viewing angles, and the brightness controls make it easy to set up for any studio environment.

For more information, please visit www.guitarcenter.com, www.gcpro.com, www.musiciansfriend.com and www.slateproaudio.com.

About Slate Media Technology
Based in Los Angeles, California, Slate Media Technology develops innovative, no-compromise products, for media creators. Slate is a pioneer of advanced digital technology that enhances workflow, efficiency and creativity.

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Stay up to date on the latest technology news. Select press representatives post company news several times a day. Check back often to get the latest news on product releases, mergers and acquisitions, and product applications. To be included in this virtual press conference, please contact The Wire.

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