A virtual press conference from Sound & Video Contractor

Archive by Summer McLennan

BenQ Launches ‘BenQ Cares’ Education Grant Program, Offering School Discounts for Interactive Classroom IQ Solutions

COSTA MESA, Calif. — June 17, 2014 — BenQ America Corp., an internationally renowned provider of Classroom IQ solutions and the No. 1-selling DLP(R) projector brand in North America(1), today announced the launch of the “BenQ Cares” Education Grant. The new initiative provides discounts to qualifying schools, colleges, and universities for BenQ’s IL650 and RP700+ interactive touch panel displays, which have been designed to transform classrooms into collaborative learning spaces. more

Pexip(R) Announces Video Soft Clients for Infinity Scalable Meeting Platform

Virtual Meetings More Accessible Than Ever With Desktop Clients and Support for all Major Browsers

OSLO, Norway — June 17, 2014 — Pexip(R), a global disrupter in scalable, distributed videoconferencing technology, today announced its plans to introduce an all-new suite of Pexip Infinity videoconferencing clients, expanding users’ options of simply joining Pexip meetings. The Pexip Infinity clients will be available as installable client software for Windows(R), OS X(R), and Linux(R), in addition to supporting all major browsers including Internet Explorer(R), Safari(R), Chrome(TM), Firefox(R), and Opera(TM). more

IBERIABANK Invests in Revolabs Executive Elite(TM) Wireless Microphone System

Next-Generation Solution Transforms Financial-Sector Conference Room Into High-Performance Communications Environment

SUDBURY, Mass. — June 17, 2014 — Revolabs today announced that its newly released Executive Elite wireless microphone system has turned IBERIABANK’s upscale executive conference room into a high-performance center for important company communications. Featuring a Fortune 500 look, new distributed architecture, and best-in-class audio, the sophisticated microphone system brings installation flexibility, incredible audio integrity, and contemporary design to the financial institution’s revamped conferencing environment. more

Pexip Ready to Connect at InfoComm 2014

Visual Collaboration Disrupter to Sponsor Breakfasts, Strategy Sessions, and More During World’s Largest Annual Exhibition for AV Buyers and Sellers

OSLO, Norway — June 12, 2014 — Pexip(R), a global disrupter in scalable, distributed videoconferencing technology, is already making waves at InfoComm 2014 by offering a full slate of sponsored seminars, luncheons, and networking events designed to educate and connect with attendees at this year’s show. Pairing with the Interactive Multimedia and Collaborative Communications Alliance (IMCCA), Pexip is a silver sponsor of InfoComm’s Unified Communications and Collaboration (UC&C) Solutions Summit. Kicking off on Wednesday, June 18, at 12:15 p.m., an industry luncheon will address the state of the UC&C market featuring guest speaker Adam Marlin, Pexip executive vice president.

On Thursday, June 19, attendees and the press are invited to join Pexip at one of two breakfast networking opportunities. The first, titled “Why Pexip?“, features Pexip CTO Håkon Dahle. In his presentation, Håkon discusses the current state and future of visual enterprise communications, indentifies the fundamental challenges faced by the enterprise, and explores how Pexip addresses them. The event will be held at the Renaissance Hotel starting at 8:00 a.m. A second IMCCA-hosted session, “Breakfast at the UC&C Lab,” kicks off at 8:30 a.m. in room N225 at the Las Vegas Convention Center (LVCC) with Danny Dunn, systems architect for Pexip. In this live, hands-on demonstration, attendees will get a first look at Pexip’s latest Infinity software — the market’s most scalable meeting platform offering unlimited users personal meeting rooms for simple videoconferencing on any device.

Following these sessions, two additional educational opportunities will explore the future opportunities of UC&C. In a morning session, Pexip executives will be part of a Solutions Summit panel discussion on effective ways to shape and implement UC strategies. The seminar, titled “Unified Communications & Collaboration Roadmap,” will be held in room N253 of the LVCC at 10:30 a.m. This session will explore the successes and pitfalls of UC implementation and how to achieve success.

The highlight of Thursday afternoon will be an IMCCA-hosted roundtable on the importance of WebRTC. Industry expert Jordan Owens, vice president of architecture for Pexip, will lead the session titled “WebRTC  Important Trend or Hype Engine?” The discussion begins at 3:00 p.m. and will be held in room N253 of the LVCC. Panelists will address the latest from the W3C working group and supporting manufacturers to present a realistic picture of the current state of WebRTC, how important WebRTC is, and what you can expect and when.

To cap off the day and relax after soaking in all its activities, Pexip invites all attendees to stop by booth N1820 for the PexBeer cocktail hour. Starting at 4:00 p.m., Pexip will offer drinks, snacks, and the chance to network with industry peers.

The full list of Pexip’s InfoComm 2014 events is available to download here (http://www.pexip.com/sites/pexip/files/Invitation%20-%20Pexip%20at%20InfoComm.pdf). For more information on Pexip and its UC&C solutions, visit www.pexip.com.

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About Pexip(R)
Pexip(R) overthrows conventional thinking by providing an affordable, scalable, and virtualized meeting platform that truly allows anyone to do high-quality video meetings from any device. For Pexip, simplicity for the end user and IT is a guiding principle in the design of Pexip Infinity, the scalable meeting platform. Founded in 2012, Pexip was created by leading innovators from the videoconferencing industry. Pexip is headquartered in Oslo, Norway, and has global offices in New York and London. For more information, visit www.pexip.com.

All trademarks and registered trademarks mentioned herein are the property of their respective owners.

PR Link: http://bit.ly/Pexip_InfoComm14

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BenQ Provides Digital Signage for Every Application With All-New Display Lineup

New Introductions Include Bar-Type 16:3 Format Panels, Dual-Sided Screens, Interactive Touch Screens, and First 4K UHD Touch Display

COSTA MESA, Calif. — June 11, 2014 – BenQ America Corp., an internationally renowned provider of visual display solutions, today announced its exciting new lineup of innovative digital signage products. Designed to deliver eye-catching content in any environment, the company’s latest introductions come loaded with next-generation features such as six-point touch interactivity, 4K resolution, dual-sided viewing, and varying sizes and formats to satisfy settings ranging from classrooms and boardrooms to retail, hospitality, and public transportation. Complementing BenQ’s existing IL and P Series, the new additions further BenQ’s commitment to bring higher brightness, enhanced interactivity, and the market’s leading energy-saving technology to any digital signage requirement.

RP Series: Multitouch Technology for More Engaging Content Delivery
Featuring 4K resolution, BenQ’s 84-inch RP840G flat panel provides an exceptional six interactive touch points, multi-PC touch control via USB, and EZCast software for sharing content from any PC or WiFi(R)-enabled smart device; thus, significantly increasing classroom and boardroom collaboration. Equipped with the intuitive DisplayNote teaching software bundle, the solution is ideally suited for education and business situations requiring real-time participant collaboration via laptops or tablet devices.

Made for interactive classrooms, collaborative boardrooms, and intuitive wayfinding requirements, the multitouch technology featured on BenQ’s new 70-inch RP700+ interactive flat panel provides incredibly responsive feedback and accurate positioning to augment interactivity in any of today’s signage applications. As a result, students, presenters, and information-seekers can simply touch the screen for ultra-responsive panning, zooming, and scrolling — just like a tablet.

Balancing hands-on capabilities with energy-saving tools, BenQ’s RP551+ flat panel provides six on-screen touch points, allowing multiple users to simultaneously interact with content. Using ambient light adjustment technology, the RP551+ ensures optimal viewing experiences regardless of a room’s light levels while protecting eyes and reducing power consumption by up to 50 percent. Providing an average of 50,000 hours of use, the panel also ensures outstanding long-lasting performance — even when powered-on continuously — to reduce maintenance costs and lower total cost of ownership (TCO) dramatically.

For a more comfortable overall viewing experience, BenQ’s entire line of RP panels features advanced anti-glare and anti-image retention — reducing screen reflection, eliminating visual interference, and preventing both visual fatigue and stress. Supporting a low blue light mode, the displays further their visual protection while increasing system-wide convenience via multiplatform support for Windows(R), Mac(R), Linux(R), and Chrome OS(TM), in addition to convenient connectivity capabilities via front panel input/output options.

Ultra-Slim Dual-Sided Panels and 16:3 Format Displays: Standout Signage for a Variety of Applications
Designed to bring stunning signage to any public space, BenQ’s new slim DL550F (panel only) and DH550AC (panel with stand) displays offer full HD (1920x1080p) content in an ultra-slim 55-inch dual-sided panel design perfectly suited for retail stores, transportation areas, and other public venues. Bringing users information-access from both sides of the panel, the displays are an incredibly thin one-inch thick and light enough to hang from ceilings or be used on its stand. Furthermore, the DH550AC provides easy deployment with no required construction and can fit into tight spaces due to its slim build. To increase communication effectiveness, the unit can show different content streams on either side and features multiple brightness levels to complement any ambient environment.

BenQ’s new bar-type 16:3 format displays enable ultra-wide signage in either 28 inches (BH280) or 38 inches (BH380), perfect for public transit, restaurant menu boards, and more. Featuring 700 nits and 800 nits of high brightness respectively, the BH280 and BH380 offer 178/178-degree viewing angles, DVI and VGA signal interfaces with included DVI to HDMI adapter, and portrait and landscape configurations. Both units are VESA mountable for easy installation and integration with existing systems while LED backlighting provides the industrial-grade panels with a reliable lamp life of up to 50,000 hours — resulting in signage solutions with a lower TCO for long-lasting performance.

“Our latest digital signage solutions affirm BenQ’s commitment to innovation by introducing intuitive products that benefit today’s content providers,” said Bob Wudeck, Associate Vice President, Strategy and Business Development at BenQ America Corp. “With a focus on making classrooms and boardrooms more collaborative spaces for communicating ideas while providing real-time content to heavily trafficked public venues, BenQ is enabling smarter, more impactful digital signage installations across all applications.”

BenQ’s interactive flat-panels and digital signage solutions begin shipping in Q3, and will be on display in booth C8531 at InfoComm 2014. More information is available at www.BenQ.us.

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Image Links:
RP840G: www.ingearpr.com/BenQ/BenQ_RP840G.jpg
RP700+: www.ingearpr.com/BenQ/BenQ_RP700Plus.jpg
DL550F: www.ingearpr.com/BenQ/BenQ_DualSide_Display.jpg
BH280/380: www.ingearpr.com/BenQ/BenQ_BarDisplay.jpg

About BenQ America Corp.
The BenQ digital lifestyle brand stands for “Bringing Enjoyment ‘N’ Quality to Life,” fusing lifestyle with technology, enjoyment with productivity, and aesthetic design with purpose-built engineering. It is this mantra that has made BenQ the No. 1-selling DLP(R) projector brand(1) as well as the fastest growing projector brand(2) in North America. BenQ America Corp. offers an extensive line of visual display and presentation solutions that incorporate the very latest technologies. The company delivers a broad range of Colorific(TM) projectors, RevolutionEyes(TM) monitors, and flat-panel displays for any application and market — education, home, gaming, enterprise, government, house of worship, digital signage, A/V, and IT — with cutting-edge models that lead the industry in performance, reliability, environmental sustainability, and aesthetics. Whether it’s interactive digital whiteboards for classrooms, full HD 3D projectors for home theaters, short-throw projectors for boardrooms, interactive flat-panel displays for digital signage, or LED backlight monitors for professional gaming, BenQ continues to defy the limits of digital displays. The company’s products are available across North America through leading value-added distributors, resellers, and retailers.

More information is available at www.BenQ.us.

1Based upon Q1’14 Quarterly Projector Shipment and Forecast Report from PMA Research
2Based upon Q4’13 Quarterly Projector Shipment and Forecast Report from PMA Research

About BenQ Corporation
Founded on the corporate vision of “Bringing Enjoyment ‘N’ Quality to Life,” BenQ Corporation is a world-leading human technology and solutions provider aiming to elevate and enrich every aspect of consumers’ lives. To realize this vision, the company focuses on the aspects that matter most to people today — lifestyle, business, healthcare, and education — with the hope of providing people with the means to live better, increase efficiency, feel healthier, and enhance learning. Such means include a delightful broad portfolio of people-driven products and embedded technologies spanning digital projectors, monitors, interactive large-format displays, digital cameras and camcorders, mobile computing devices, and lighting solutions. Because it matters.

About BenQ Group
The BenQ Group is a $20+ billion powerhouse comprised of 15+ independent companies operating in over 30 countries across numerous industries with a combined workforce of over 100,000 employees. Each Group member is a recognized leader in its own field, contributing to the BenQ Group’s vast resources, broad R&D, and distinct strategic strengths. By leveraging each company’s vertical specialization to create true scale across horizontal markets, the BenQ Group controls a highly efficient value chain with the unrivaled ability to deliver critical components and world-class solutions in the following industries: TFT-LCD, green energy, fine chemicals and advanced materials, lighting, IC design, precision components, system integration, branded business, and service. The Group is committed to profitable and sustainable businesses that share its long-standing vision of “Bringing Enjoyment ‘N’ Quality to Life.”

The BenQ Group companies are: BenQ Corporation, AU Optronics Corporation (world’s top manufacturer of large-size TFT-LCD panels), Qisda Corporation, Darfon Electronics Corporation, BenQ ESCO Corp., BenQ Materials Corp., BenQ Guru Corp., BenQ Medical Center, BenQ Medical Technology Corp., BriView Co., Ltd., Daxin Materials Corp., Dazzo Technology Corp., Forhouse Corp., Lextar Electronics Corp., and Raydium Semiconductor Corp.

All trademarks and registered trademarks mentioned herein are the property of their respective owners.

PR Link: www.ingearpr.com/BenQ/140611BenQ.doc

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Giant Pirates Entertainment Speeds Post-Production of Reality TV Series With Forscene

LONDON — June 11, 2014 – Forbidden Technologies plc (AIM:FBT), the AIM-quoted owner and developer of the market-leading cloud video platform Forscene, announced that Culver City, California-based production company Giant Pirates Entertainment has adopted Forscene into its post-production workflow in order to hasten editing of “The Feed,” a new reality-based television series that will air on the FYI network (formerly Bio). Forscene gives Giant Pirates the ability to start editing field packages immediately via the cloud rather than having to wait for hard drives to ship across the country, eliminating lag time that could throw the multi-site production off schedule.

The production required footage from New York field recordings to be sent to Los Angeles for very quick turnarounds as edited packages for use in studio shoots. Forscene enabled Giant Pirates’ post-production teams to view footage and start creating sequences in Los Angeles within hours of the shoot in New York, helping to keep the production running efficiently.

“Having the ability to work with footage via Forscene so soon after it has been shot is a new and welcome experience for our post team,” said Tracy Tong, supervising producer on “The Feed.” “When QSR Systems, our Avid vendor and rental company for this production, recommended Forscene, we were wary. We had never used any kind of cloud-based workflow before, so we had some concerns about compatibility with the Avid codec, upload times, and ease of use. It turns out we had no reason to worry.”

“Forscene’s cloud-based technology has shortened the cycle from acquisition to post dramatically,” said Rob Cloyd, president of QSR Systems. “In our fast-paced business where production cycles are shortened, Forscene’s technology has delivered.”

“Forscene has saved us the significant time and complexity involved in getting footage across the country to our team, which has made for an incredibly efficient and timely workflow,” added Ross Jacobson, Giant Pirates co-founder.

Forscene allows Giant Pirates’ Los Angeles editors to view footage within hours of the media cards being handed to the New York assistant editor. As soon as the media is saved to Giant Pirate’s media drives, a proxy copy is automatically created and uploaded to the Forscene cloud. At that point, the story team in Los Angeles can watch, log, and string out the footage — days before the shipped media can be ingested and grouped in the Los Angeles post-production offices. Once the story timelines are completed in Forscene, the sequences can be exported and are relinked to the original source for the editors to begin working in Avid.

In terms of ease of use, Giant Pirates users had no problems learning to tap into all of the Forscene functions. “Anyone with a general understanding of Avid or Final Cut can quickly learn how to work with Forscene. Even someone with no experience on Avid could easily pick it up with a quick half-hour training session, or by watching the Forscene YouTube videos,” Tong said. “Forbidden and QSR technical support were nothing short of amazing throughout the process. It was a nice touch to have a support chat built into the program for our AEs and producers if they couldn’t figure something out.”

“With short shooting schedules and the need for carefully packaged stories that convey a sense of things happening in real time, reality TV shows are perfect candidates for Forscene,” said Greg Hirst, business development director, Forbidden Technologies plc. “With Forscene, they now have a new weapon in their arsenal for undertaking these challenging productions.”

More information about Forscene can be found at www.forscene.co.uk. More information about Forbidden Technologies can be found at www.forbidden.co.uk.

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About QSR Systems
QSR Systems is a leading provider of post-production equipment rentals to the entertainment and broadcast industry. Located in Southern California, they have been delivering state of the art solutions since 1991. Whether you need one tape deck or an enterprise-level high definition network solution, QSR Systems is a one-stop shop for all of your post-production needs.

About Forbidden Technologies plc
Forbidden develops advanced technologies that enable media makers and broadcasters to create and distribute compelling viewing experiences to demanding worldwide audiences. Forbidden’s flagship product, Forscene, is the world’s most advanced cloud-based video post-production platform. It allows post-production professionals to make and deliver stories with high quality and production value in demanding, fast-paced landscapes. Quoted on the London Stock Exchange Alternative Investment Market, Forbidden partners with high-profile media and technology organisations including Atos, BIM, deltatre, EVS, and Key Code Media. More information about Forbidden can be found at www.forbiddenco.uk. More information about Forscene can be found at www.forscene.co.uk.

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Archimedia Master Player Now Supports Closed Captions and Subtitles With Latest Upgrade

DELRAY BEACH, Fla. — June 11, 2014 – Archimedia Technology, a new company whose technology and applications bridge the gap between content producers and their archives without loss of quality, today released Archimedia Master Player v2.1, an update to its software that frame-accurately plays all common archiving and master formats in use today. Version 2.1 adds precise support for timed text, commonly known as closed captions or subtitles, regardless of the standard or vendor — a feature that is especially useful for media companies that work with multiple standards and proprietary caption formats.

“Closed captions and subtitles are increasingly becoming the focus of regulatory and standards bodies the world over, making them a necessary but complex part of the content that the Archimedia Master Player is designed to play. Consequently, support for closed captions and subtitles has been our No. 1 customer request ever since IBC last fall,” said Josef Marc, Archimedia chief marketing officer. “The small size of these files doesn’t make them any easier to process than big master video files. We’ve been making incremental improvements to the player since we launched it a year ago, including several intermediate steps that were necessary before it could tackle subtitles and their complexity. Now our customers can use the player to make sure their content is compliant not only with FCC rules in the U.S., but also with the growing list of closed captioning rules and standards around the world.”

Archimedia Master Player v2.1 introduces support for more than 80 external-file subtitle formats and more than 50 embedded formats. The external-file formats supported include .srt (DVDs, PCs), .scc (SD, Final Cut(R)), .smi/.sami (Microsoft(R)), .stl (EBU standard), .itt (iTunes(R)), SMPTE Timed Text (ST 2052-1 for MXF, also used in IMF), and .xml (DCP). The player also supports the Unicode multilanguage/multicharacter standard, and for the United States, the Federal Communications Commission (FCC)-mandated EIA-608 (SD) and EIA-708 (HD) standards.

The closed caption and subtitle feature is necessary because of changing regulations and consumer expectations. In the U.S., closed captions are now required by the FCC for all kinds of broadcasting and distribution, and the transition from videotape to file-based workflows and Internet distribution has led to various “safe-harbor” rulings — and in turn a growing need for quality control to validate captions and compliance. At the same time, consumers around the world now expect subtitles in a variety of languages as a matter of course, increasing the demands on quality control.

This new feature for closed captions and subtitles is free for all existing customers, who can get the upgrade now by downloading it from Archimedia’s support site at support.archimediatech.tv. Version 2.1 is now shipping on all Archimedia Workstations.

Information about the Archimedia Master Player, including an online demo, a free trial, and online purchasing, is available at www.archimediatech.com.

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About Archimedia
Archimedia Technology specializes in the processing, conversion, and playback of mastering formats, including JPEG 2000, for the professional broadcast, digital cinema, and video archival industries. Its technology and applications bridge the gap between content producers and their archives without loss of quality. Archimedia’s products fulfill a critical piece of the production and archival workflows, encapsulating complex file interchange and quality control processes for mastering and archive formats into practical solutions that give end users a new level of access to their assets. More information is available at www.archimediatech.com.

All trademarks and registered trademarks mentioned herein are the property of their respective owners.

Video Link: www.youtube.com/watch?v=J4L10zkO_T4&feature=youtu.be
Video Caption: Archimedia Master Player’s new support for captions and subtitles

Photo Link: www.wallstcom.com/Archimedia/Archimedia-MasterPlayerv2-1CaptionsViewer.jpg
Photo Caption: Archimedia Master Player v2.1 Closed Caption and Subtitle Feature

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ETIA 2014 Exploration Zone to Showcase Holodeck-Inspired Virtual Reality Technology Driving Immersive Entertainment

Conference Session Draws Tech and Creative Visionaries to Discuss Keys to Unleashing Potential of the Interactive, Immersive Entertainment Experience

WHITE PLAINS, N.Y. — June 10, 2014 – The Society of Motion Picture and Television Engineers(R) (SMPTE(R)), the worldwide leader in motion-imaging standards and education for the communications, media, entertainment, and technology industries, and the Stanford Center for Image Systems Engineering (SCIEN) have released details on the new Interactive Exploration Zone at the 2014 “Entertainment Technology in the Internet Age” (ETIA) conference. The zone will feature developing technologies that are driving the evolution of immersive entertainment experiences. A subsequent evening session, “The Holodeck: Entertainment for the Next Generation,” will include an interview with renowned gaming industry creative and executive William “Bing” Gordon of KPCB and a panel discussion including Gordon and other innovators.

“Drawn from the ‘Star Trek’ series, the Holodeck is a fascinating fictional vision of the ultimate immersive experience,” said Dave Singhal, technology strategist at Light Field Interactive and host of the ETIA special evening event. “We have seen the fictional idea of the communicator transformed by technology into the ubiquitous mobile phone, and in the Interactive Exploration Zone, we will look at how holographic audio and video, touch, and other sensory technologies now are emerging as the building blocks for creating the fantastic immersive experience imagined with the Holodeck. We’ll examine what’s happening now and speculate on what will be possible in the not-too-distant future.”

Opening at 5 p.m. on June 17, the Interactive Exploration Zone will highlight new technologies for virtual reality (VR) entertainment applications. During this two-hour interactive session and reception, attendees will have the chance to see these technologies firsthand, including a cinematic VR system from Jaunt VR; the Leap Motion Controller from Leap Motion; an untethered VR device from GameFace Labs; 3D technology from Sixense; a concave HIVE (Highly Immersive Visualization Environment) video wall measuring 10 feet by 24 feet; and Epson’s new augmented reality platform. Contributions from colleges and universities will include a smartphone-based 3D modeling solution created by Stanford Project Tango and a wireless VR solution from the VR Club at Homestead High School in Cupertino, California. (A complete and updated list is online at www.etia2014.org.)

The subsequent evening session, “The Holodeck: Entertainment for the Next Generation,” starts at 7 p.m. The session will begin with a one-on-one discussion with Gordon, hosted by Singhal, on the power of immersive technologies to complement and enhance entertainment experiences. Fellow technology and creative innovators including Paul Debevec of the University of Southern California’s Institute for Creative Technologies (ICT); game developer and researcher Kati London of Microsoft Research; Variety magazine’s David Cohen; and Jon Peddie of Jon Peddie Research will then join Gordon in a panel discussion, with Peddie moderating. The panel will further examine the role of technology and the importance of content development platforms in bringing once-fanciful concepts for immersive experiences closer and closer to reality.

The panel discussion also will offer news on the most recent developments in the field. Debevec will reveal what’s next at the USC ICT lab, whose science was behind the awe-inspiring virtual Michael Jackson performance on the 2014 Billboard Music Awards; Singhal will discuss recent work at Stanford for volumetric interactivity with a holographic display; London will speak to topics including user engagement, both physical and emotional; and graphics industry pioneer and consultant Peddie will provide insight into the past, present, and future of digital media technology. As a reporter who has long covered 3D technology and similar topics for Variety, and who also wrote an episode of “Star Trek: Deep Space Nine,” Cohen will offer a long-term perspective on the innovations behind emerging immersive entertainment experiences.

The two-day 2014 ETIA conference, co-produced by SMPTE and SCIEN, is being held on Stanford University’s Palo Alto, California, campus on June 17 and 18. Conference registration and further details about the ETIA conference program are available at www.etia2014.org.

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About the Society of Motion Picture and Television Engineers(R) (SMPTE(R))
The Oscar(R) and Emmy(R) Award-winning Society of Motion Picture and Television Engineers(R) (SMPTE(R)), a professional membership association, is the preeminent leader in the advancement of the art, science, and craft of the image, sound, and metadata ecosystem, worldwide. An internationally recognized and accredited organization, SMPTE advances moving-imagery education and engineering across the communications, technology, media, and entertainment industries. Since its founding in 1916, SMPTE has published the SMPTE Motion Imaging Journal and developed more than 650 standards, recommended practices, and engineering guidelines. The Society is sustained by more than 6,000 members — motion-imaging executives, engineers, creative and technology professionals, researchers, scientists, educators, and students — who meet in Sections throughout the world. Information on joining SMPTE is available at www.smpte.org/join.

All trademarks appearing herein are the property of their respective owners.

Photo Links:
www.wallstcom.com/SMPTE/SMPTE-DaveSinghal.jpg
www.wallstcom.com/SMPTE/SMPTE-Panelfrom2013ETIA.jpg

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X2O Media on Display in Barco Booth at InfoComm 2014

X2O Media and Barco Integration Demonstrated for the First Time in North America

MONTREAL — June 11, 2014 – X2O Media today announced that it will be exhibiting its innovative X2O platform in the Barco booth at InfoComm 2014 in Las Vegas, June 18-20. In booth C6308, attendees will have the opportunity to see the companies’ software and hardware solutions working together for the first time in North America.

At InfoComm 2014, X2O Media will be powering a wide range of Barco displays, including the company’s LiveDots line of high-impact LCD and LED video display systems targeting the retail and advertising markets. X2O channels will also be on display on the new tiled, ultra-narrow-bezel LCD video walls ideal for control rooms, broadcast, signage, meeting rooms, and rental and staging. The X2O platform will enable the management and delivery of a variety of dynamic and interactive channels to displays throughout the booth.

“As the largest pro A/V show in the world, InfoComm is the perfect stage to highlight the seamless integration between our powerful X2O visual communications platform and Barco’s state-of-the-art display technology,” said David Wilkins, President and CEO, X2O Media. “With Barco’s recent acquisition of X2O, our customers will reap the benefits of that synergy in new and exciting ways.”

The latest version of the X2O visual communications platform makes it easier than ever to create and publish rich media content channels to all screen types including video walls of any size or resolution. Built using HTML5, the authoring application features intuitive, drag-and-drop tools to let users quickly create eye-catching channels that include HD video, still images, 3D animations, PowerPoint(R) slides, and more. Linking to internal and external data sources is simplified, enabling users to easily incorporate data-driven graphics linked to corporate databases such as SAP(R) and Oracle(R), Excel(R) spreadsheets, or RSS feeds. With the cloud-based X2O Channel Designer, content managers can easily access the software anywhere, anytime via a Web browser, while the platform’s X2O player supports HTML5 and plays out content in real time to multiple screens including digital signage displays, video walls, tablets, and mobile phones.

More information about X2O Media is available at www.x2omedia.com.

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About X2O Media
X2O Media is a leading software developer of real-time visual communication solutions that significantly improve communications throughout the enterprise. X2O’s solutions facilitate the creation and delivery of video and graphics-rich content to digital displays, employee desktops, and mobile devices. Applications include corporate news channels, dynamic corporate dashboards, real-time emergency messaging, and more. X2O joined Barco, a global technology company that designs and develops visualization products, in March 2014. More information about X2O Media is available at www.x2omedia.com.

All trademarks and registered trademarks mentioned herein are the property of their respective owners.

PR Link: www.ingearpr.com/X2OMedia/140611X2OMedia.doc
Photo Link: www.ingearpr.com/X2OMedia/X2OMedia-X2O_Platform.jpg

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BeckTV’s Integration Expertise Enables University of Florida’s GatorVision to Join SEC Network

State-of-the-Art Control Room, Originally Engineered by BeckTV, Will Now Support up to 120 Productions and Expand Educational Experience for Broadcast Students

AUSTIN, Texas — June 10, 2014 – BeckTV, one of the United States’ premier design-build systems integrators, is working with the University of Florida to adapt its GatorVision on-campus broadcast control room for live HD sports broadcasting on the upcoming SEC Network. After providing initial systems integration, installation, and support to develop and deploy the state-of-the-art control room in 2012, BeckTV is now continuing its ongoing partnership with the school’s University Athletic Association (UAA) for the expansion. With a scheduled launch in August, the SEC Network will be operated by ESPN and is dedicated to covering the sports and success of the Southeastern Conference (SEC).

Initially launched for the Florida Gators’ 2012 football season, the GatorVision control room is located in the University of Florida’s College of Journalism and Communications building. In partnership with the UAA, BeckTV designed the facility to support HD shows for the Daktronics video boards and the GatorVision streaming video platform from six major sports venues located throughout the campus — the football stadium; the basketball, volleyball, and gymnastics arena; and baseball, soccer, softball, and lacrosse stadiums. The control room also provides an important hands-on educational component for radio/television students in the College of Journalism and Communications.

With the launch of the new SEC Network, GatorVision will now be responsible for producing and publishing more than 40 broadcasts per year to the network’s digital platform, increasing its workload from an average of 70 shows a year to well over 100. To accommodate this workload, BeckTV has configured the new control room with dual control panels for the Grass Valley Kayak switcher, with one panel supplying feeds to the Daktronics displays and the other to the SEC Network.

Also, the UAA has expanded its complement of Sony PDW series camcorders to eight — six for tier 1 events such as marquee football games, and at least one for tier 2 events. This expansion will enable GatorVision to produce up to three shows at once; such as an SEC Network broadcast, a video program sent to the Daktronics screens, and a separate digital webcast for another event happening at the same time in a separate venue.

“We’re very happy that we contracted initially with BeckTV on our control room project, because they engineered a fantastic design that can be easily scaled for additions such as the SEC Network feed,” said Brad Noblitt, director of engineering for the University of Florida’s College of Journalism and Communications and WUFT-TV. “It’s risky and complex to take a control room that has been operating well with known sources and then add new systems to it without disrupting existing programming — a puzzle that requires the highest levels of integration expertise. We knew we had the right partner in BeckTV with its ability to put the puzzle pieces together and ensure the project is done correctly from the outset.”

The SEC Network will bring a vital new element to the GatorVision control room’s educational mission, which from the beginning has given broadcast students hands-on experience with professional-scale audio and video equipment. In addition to the Grass Valley switcher, both the GatorVision and WUFT control rooms share resources such as routers, intercom, audio, and playback equipment. Since the new control room can mirror the College’s downstairs production facility, broadcasting students in the WUFT studio are able to shadow live productions taking place in the upstairs facility. “Now, with the SEC feeds, our students will be able to learn and experience switching for a live, real-world broadcast — something very few other journalism schools in the country can provide,” Noblitt noted.

“The University of Florida is a real trailblazer, not only in college sports broadcasting but also because of the powerful educational component it’s providing for tomorrow’s broadcast engineers — which is so critical with today’s chronic shortage of engineering talent in the broadcast field,” said John FitzRandolph, vice president and senior engineer at BeckTV. “We are proud to continue our ongoing partnership with the UAA for this exciting new phase in the history of GatorVision, a true win-win-win for students, sports fans, and the university.”

Further information about BeckTV is available at www.becktv.com.

# # #

About BeckTV
BeckTV (formerly Beck Associates) is one of the United States’ premier design-build systems integrators. With more than 30 years of experience, BeckTV has designed and built more professional television facilities for more customers than any other systems integrator. In virtually every application from broadcast and cable networks, local TV stations, sports trucks, and stadium venues to educational institutions and houses of worship, BeckTV uses a collaborative approach to assure successful outcomes, on time and on budget. The company maintains full-service offices in Denver, New York, and Austin, Texas. More information about BeckTV is available at www.becktv.com.

All trademarks appearing herein are the property of their respective owners.

Photo Link: www.wallstcom.com/BeckTV/BeckTV-GatorVisionControlRm4.jpg

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