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2014 Entertainment in the Internet Age (ETIA) Conference Show Report

ETIA 2014 Overview

Showcasing the state of the art in technologies for providing entertainment over digital infrastructures, the second Entertainment in the Internet Age (ETIA) conference was jointly sponsored by SMPTE and Stanford’s Center for Image Systems Engineering (SCIEN). On June 17 and 18, attendees gathered in the Nvidia Auditorium in the Huang Engineering Building on the Stanford campus to hear presentations from more than 50 industry experts. These visionaries shared their insights on best practices and future challenges for serving the entertainment needs of consumers worldwide over IP-based infrastructure — most commonly using the Internet.

Keynote Session: Web Business Models for Entertainment
In her keynote address, Vubiquity’s Darcy Antonellis provided impressive statistics about the state of nontraditional TV viewing. Only 21 percent of pay TV customers are making use of on-the-go viewing, but that number is increasing quickly. She stressed both the amount of behind-the-scenes work required to make the system work, and the need for improvement in the way options are presented to the viewer. Antonellis pointed out that users want a combination of a linear viewing experience with a personalized navigational capability and a social component for sharing, commenting, and rating. From a business perspective, Antonellis noted that the challenge is figuring out how to use big data to determine when to hit users with offers for something they want to buy at that time.

Photo Link: www.wallstcom.com/SMPTE/SMPTE-DarcyKeynote.jpg
Photo Caption: Darcy Antonellis Keynote Address

Tools of the Trade: VP9 and Cloud-Based Content Delivery
With participation by Jan Skoglund and Renganathan Ramamoorthy from Google, this panel focused on the motivation for the new VP9 codec that is now being deployed to enable 4K video streaming. VP9 has also greatly reduced buffering for YouTube viewers — by 25 percent in developed markets and 50 percent in developing markets — while allowing HD videos to start 15 percent faster. YouTube’s own Anil Kokaram followed up with some of the underlying technical data about the site’s streaming backend. He said that parallel processing is critical to timely content delivery, but that doing it effectively requires content-aware splitting of videos to avoid creating artifacts. He also said that YouTube typically does a relatively quick first pass on content to make it available as soon as possible, but then the company does a more time-intensive second “high-quality” pass for content that proves to be popular. Kokaram’s YouTube colleague Doug Stallard explained that the two-pass system enables the company to handle the 100 hours of user-generated content uploaded to YouTube every minute. Finally, Microsoft’s Martin Wahl took the audience through the advantages of a cloud-based media platform such as Microsoft’s own Azure Media Services. Microsoft’s Origin Server can provide real-time delivery of content in whatever format is needed for a particular viewing device, customized with business logic supplied by the content provider.

Photo Link: www.wallstcom.com/SMPTE/SMPTE-ToolsoftheTradeSession.JPG
Photo Caption: Renganathan Ramamoorthy, Google Chrome (Left), and Jan Skoglund, Google (Right)

Disruptive Innovation in Moviemaking, Sports, and Games
New York University’s Chris Bregler moderated a panel featuring Marv White of ESPN, Kim Libreri of Lucasfilm, and Erik Johnson of game-maker Valve. White marveled that the equipment ESPN needed to implement the famous “first and 10″ first down overlay for football originally filled an entire truck but can now fit on a tabletop. Going forward, ESPN is working on new ways to mix broadcast and computer content; one example is to integrate video games with broadcast content.

Libreri revealed that Lucasfilm is exploring integrating movie technology into real-time games, such as in the company’s 1313 project. Interestingly, Lucasfilm has found that the same technology can be used as a creative tool for moviemakers, allowing directors to preview the end results of action on their motion-capture stages with full lighting, computer-generated costumes, and backgrounds.

Johnson from Valve represented the hard-core gaming community, which has more than 75 million active gamers as users. Valve’s core online gaming offering has been rounded out with a growing live tournament presence — now filling entire arenas — and even a documentary movie about the experience of creating the tournaments.

Exploration Zone: Toward the Entertainment Holodeck
Unique to this year’s ETIA conference was a demonstration of cutting-edge products and prototypes for virtual reality (VR), which was designed to showcase the variety of technologies needed to create the ultimate immersive entertainment experience. The event was dubbed “The Entertainment Holodeck” after the famous “Star Trek” virtual reality environment. Organizer David Singhal of LightField Interactive was able to attract a range of companies large and small, including many that were exhibiting their cutting-edge technologies publicly for the first time.

During the two-hour interactive session, attendees enjoyed hands-on demos of several recently introduced and much-talked-about products including Google Glass; a cinematic VR system from Jaunt VR; the Leap Motion Controller from Leap Motion; an untethered VR device from GameFace Labs; 3D technology from Sixense; a concave HIVE (Highly Immersive Visualization Environment) video wall measuring 10 feet by 24 feet; and Epson’s new augmented reality platform. Contributions from colleges and universities included a smartphone-based 3D modeling solution created by Stanford Project Tango and a wireless VR solution from the VR Club at Homestead High School in Cupertino, California. (A complete list is online at www.etia2014.org. Click on the “Exploration Zone” link in the right-hand column.)

VR headsets were standard equipment among the exhibits, which included several immersive experiences built around Oculus Rift models augmented with audio. One of the most elaborate of these was “Surround House 2: Monsters in the Orchestra” from AMD. Shown for the first time in a personalized form, the system combines an Oculus Rift headset with high-quality headphones and a Leap Motion Controller to allow the user not just to fly around a 3D world, but also to control a variety of animated monsters and their simulated musical instruments. The immersive visual experience is coupled with a very effective 3D sound capability so that as the player and the monsters move, the sound from their instruments appears to move as well.

Photo Link: www.wallstcom.com/SMPTE/SMPTE-ExplorationZone.jpg
Photo Caption: Oculus Rift Demonstration With Dulce Ponceleon, IBM
Photo Credit: Steve Phipps

Evening Event: Entertainment for the Next Generation
The most talked-about event at ETIA was a special evening session following the Exploration Zone demos. The session began with Electronic Arts co-founder and KPCB partner Bing Gordon in a one-on-one conversation with Dave Singhal, in which they discussed the power of immersive technologies to complement and enhance entertainment experiences. That discussion was followed by a panel in which Gordon and Singhal were joined by Kati London of Microsoft Research, Paul Debevec of the University of Southern California’s Institute for Creative Technologies, and David Cohen of Variety magazine, as well as moderator Jon Peddie of Peddie Research. The panel further examined the role of technology and the importance of content development platforms in bringing once-fanciful concepts for immersive experiences closer and closer to reality. The panel discussion also offered news on the most recent developments in the field.

Photo Link: www.wallstcom.com/SMPTE/SMPTE-EveningEvent.jpg
Photo Caption: Left to Right: Variety’s David Cohen With Kati London, Microsoft Research; Bing Gordon, KPCB; Dave Singhal, Light Field Interactive; and Paul Debevec, USC ICT

Company Overview

The Oscar(R) and Emmy(R) Award-winning Society of Motion Picture and Television Engineers(R) (SMPTE(R)), a professional membership association, is the preeminent leader in the advancement of the art, science, and craft of the image, sound, and metadata ecosystem, worldwide. An internationally recognized and accredited organization, SMPTE advances moving-imagery education and engineering across the communications, technology, media, and entertainment industries. Since its founding in 1916, SMPTE has published the SMPTE Motion Imaging Journal and developed more than 800 standards, recommended practices, and engineering guidelines.

The Society is sustained by more than 6,000 members — motion-imaging executives, engineers, creative and technology professionals, researchers, scientists, educators, and students — who meet in Sections throughout the world. Through the Society’s partnership with the Hollywood Post Alliance (HPA), this membership is complemented by the professional community of businesses and individuals who provide expertise, support, tools, and the infrastructure for the creation and finishing of motion pictures, television, commercials, digital media, and other dynamic media content.

Information on joining SMPTE is available at www.smpte.org/join.

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Joseph Electronics/JFS IBC2014 Preview

Visit Joseph Electronics/JFS at IBC2014 Exhibiting With Bluebell Opticom Limited at Stand 10.F24

Joseph Electronics/JFS at IBC2014:

DFT-12 Series by Joseph Fiber Solutions
The DFT-12 EXP and DFT-12JR fiber transport systems are making their debut at IBC2014. Requiring only 2 RU, each features 12 paths of 3G/HD-SDI and ASI signals over one or two fibers. Additionally, modules for AES or analog audio, MADI, 1 Gb Ethernet, RTS intercom, POV interface (genlock and video), or data can be fitted into the four available expansion slots to provide a complete signal transport solution for remote announce booths or split feeds. More modules are in development.

All signal paths for any unit in the DFT Series are user-configurable in pairs of two in order to meet any send/receive requirements, and redundant power supplies are standard to ensure a complete backup of critical paths. Full-fiber redundancy with automatic fail-safe switchover is available as an option for all DFT Series frames.

Photo Link: www.wallstcom.com/JosephElectronics/JFS-DFT-12-EXP.jpg
Photo Caption: DFT-12 Fiber Transport System

Camera Tote by Joseph Fiber Solutions
The JFS Camera Tote system offers a new option that enables quicker operator deployment of point-to-point communications. Built into an industry-standard Pelican enclosure, the compact Camera Tote system provides water-resistant protection of field electronics in the harsh environments encountered by news and field crews. An internal filtered fan ensures that extreme temperatures will not be a factor when the system is used in exposed locations.

The system’s standard signal complement includes 4×4 3G/HD-SDI, 4×4 analog audio, 1 Gb Ethernet, and wet intercom. The unit is also available in a 2-RU rack-mount model for permanent installation. Fiber options include Lemo, ST, OpticalCon Quad, or MX. When four fiber connectors are used, two units can be daisy-chained for multicamera applications.

Photo Link: www.wallstcom.com/JosephElectronics/JFS-CameraTote.jpg
Photo Caption: Camera Tote Portable Fiber Optic System

Company Quote:

“We are looking forward to another successful IBC with our host, Bluebell Opticom. We hope you’ll stop by the stand to see our new fiber solutions, which are designed to make remote broadcasting faster and easier.”
– Yohay Hahamy, CEO, Joseph Electronics/JFS

Company Overview:

Joseph Electronics (JE) is an authorized stocking distributor for more than 100 premier broadcast and pro A/V brands with stocking locations in both Illinois and California. Its full-service fiber division, Joseph Fiber Solutions (JFS), designs and supplies innovative custom fiber solutions — such as the Caddie Series, DFT Series, and 4K Studio Caddie — for broadcasters and system integrators alike. Equipped with a state-of-the-art fiber lab staffed with fully certified professionals, JFS can fabricate, terminate, or repair any connector, assembly, panel, breakout, or interface in use today. JE has served the broadcast industry for more than 65 years and has representatives in California, New York, London, and Zurich. More information about Joseph Electronics can be found at www.josephelectronics.com.

Product or service names mentioned herein are the trademarks of their respective owners.

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NUGEN Audio IBC2014 Product Preview, Stand 8.A76

NUGEN Audio, 10 Years On
Celebrating a Decade at IBC2014

Celebrating ten years of service to the broadcast community at IBC2014, NUGEN Audio will demonstrate the latest innovations in its industry-leading family of post-production and broadcast audio tools — including key new standards-compliant technologies that further ease the burden of loudness compliance.

NEW: LMB DPP AS-11 Program Compatibility
NUGEN Audio’s LMB is an offline file-based loudness analysis and correction program for high throughput applications. A new update to LMB’s MXF file-handling option introduces DPP AS-11 compatibility. NUGEN Audio is a participant in the DPP compliance program, an initiative founded by U.K. public service broadcasters to help speed the transition to fully digital production and distribution for television. As a member of the AS-11 DPP compliance and certification program, NUGEN Audio is helping to develop quality assurance criteria for the AS-11 DPP specification for digital file formats. Making its IBC debut, the MXF file-handling option introduces native MXF audio-handling that enables LMB to perform automated analysis and correction of audio within an MXF container while preserving all other data within the file.

Photo Link: www.wallstcom.com/NUGEN/NUGENAudio-LMBAS11ScreenShot.jpg
Photo Caption: Screenshot of NUGEN Audio LMB AS-11 DPP Settings

NEW: Loudness-Compliant DynApt(TM) Dynamic Adaptation Technology(
Adapting dynamic content such as theatrical releases for TV or TV content for mobile streaming is a challenging task, particularly in relation to dialog. At IBC2014, NUGEN Audio will present DynApt(TM), a groundbreaking solution for intelligent repurposing of audio for TV and streaming at faster-than-real-time speeds. The DynApt algorithm has been designed to adapt the dynamic content of audio appropriately for different listening environments and playout systems, while respecting the level of dialog in the original mix and meeting specific loudness criteria. The first implementation of this new technology is now available as a DynApt extension for NUGEN Audio’s LMB offline loudness correction program.

Photo Link: www.wallstcom.com/NUGEN/NUGENAudio-DynApt.jpg
Photo Caption: Screenshot of NUGEN Audio DynApt(TM)

Preview: New Technology for Stereo to 5.1/7.1/9.1 Upmixing
At IBC2014, NUGEN Audio will preview a new upmix process specifically designed for film and TV production. Capable of producing a downmix compatible upmix with optional dialog isolation in the center channel, the new technology is projected to be available in early Q2 2015.

Version 1.1 of MultiMonitor for Loudness and True-Peak Monitoring
NUGEN Audio will showcase version 1.1 of MultiMonitor, the company’s powerful loudness and true-peak monitoring software application. MultiMonitor offers up to 16 individual loudness and true-peak meters in mono, stereo, and 5.1 formats for up to 96 individual audio channels. With the new version, MultiMonitor now includes network meter reset options and a “tall” meter configuration. MultiMonitor is now available as standalone software or as part of a turnkey solution available through SSL in the LMS-16 hardware system.

Photo Link: www.wallstcom.com/NUGEN/NUGENAudio-MultiMonitor.png
Photo Caption: NUGEN Audio MultiMonitor Loudness and True-Peak Monitoring Software

Quote:
“This year at IBC, attendees will see why NUGEN Audio has become the go-to company for loudness management and compliance. We will also be demonstrating how NUGEN Audio is broadening its toolset to address other audio requirements, such as dynamics, upmix, and support for the DPP standard. We’ve taken the lead on addressing dynamic content adaptations with our new DynApt algorithm to expand content repurposing. We’re also proud of our participation in the DPP, which demonstrates our ongoing commitment to supporting the very latest developments in loudness compliance and management. Finally, for the first time, we’ll be showcasing some of our upcoming innovations in upmix technology.”
– Jon Schorah, Founder and Creative Director, NUGEN Audio

Company Overview
NUGEN Audio provides the broadcast and post-production industry’s most advanced audio solutions including end-to-end loudness management, metering, and correction from content acquisition through to playout. Reflecting the real-world production experience of the NUGEN Audio design team, the company’s products make it easier to deliver high-quality, compliant audio while saving time, reducing costs, and preserving the creative process. NUGEN Audio’s tools for audio analysis, loudness metering, mixing/mastering, and tracking are used by the world’s top names in broadcast, post-production, and music production. For more information, visit www.nugenaudio.com.

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DigitalGlue Appoints Joseph LoGrasso Vice President of Sales

Seasoned Industry Professional Brings Experience and Strategic Sales Planning Expertise to New Role

LAGUNA NIGUEL, Calif. — July 15, 2014 – DigitalGlue, an industry-leading systems integrator providing comprehensive solutions for digital video content distribution, today announced the appointment of Joseph LoGrasso as vice president of sales. A veteran in the industry with many years of experience in sales and marketing with media technology companies, LoGrasso will focus on expanding DigitalGlue’s sales network and market presence on the east coast as well as nationally. Based in New Jersey, he reports directly to Sean Busby, DigitalGlue’s president and co-founder.

“Joe’s level of strategic sales experience, media industry knowledge, and uncanny ability to identify technical and business opportunities set him far apart from most other sales professionals in this business,” said Busby. “We are truly fortunate that he is joining our team, and he is the ideal professional to help us continue expanding on our visibility throughout the U.S. and leveraging our key differentiators — such as our custom software development expertise combined with best-of-breed technology partners.”

Prior to joining DigitalGlue, LoGrasso served as director for strategic accounts at Miranda Technologies, Inc., where he managed key accounts for numerous high-visibility broadcast and media clients as well as the company’s systems integration relationships. Prior to Miranda, he was vice president and general manager of T-VIPS America, where he established a New Jersey-based sales office for the company’s U.S. operation and expanded sales and distribution channels in the U.S. and Latin America. LoGrasso also held an earlier position at Miranda Technologies for eight years as vice president of sales for the U.S. and Latin America and also served in sales management and business development roles at SeaChange International and Sony Corporation of America.

LoGrasso holds graduate-level certificates in television production and technological training from the Institute of New Cinema Artists and Brooklyn College. He has held memberships with the Society of Motion Picture and Television Engineers (SMPTE), Washington Executive Broadcast Engineers (WEBE), and the National Association of Broadcasters (NAB), and served as a volunteer technical advisor for the National Children’s Museum.

“It’s an exciting time to be joining DigitalGlue as the company continues to build momentum as a premier provider of solutions for end-to-end digital workflows,” said LoGrasso. “With many of the world’s most visible and well-known media brands as its clients, DigitalGlue is very well-positioned for success in today’s rapidly converging digital video environment by providing custom software solutions together with new and existing hardware to solve challenging end user problems. I look forward to working with the team to expand our opportunities on the East Coast, as well as nationally, and I see a bright future ahead for DigitalGlue.”

More information about DigitalGlue and its services can be found at www.digitalglue.com.

# # #

About DigitalGlue
DigitalGlue is an industry-leading systems integrator for all things digital video — contribution, postproduction, distribution, broadcast, cable, and streaming. Decades of experience coupled with in-house, expert software development capabilities equip the company to turn any concept into reality. Long-standing relationships with top-of-the-line manufacturers dedicated to open standards and a team of highly skilled engineers enable DigitalGlue to create custom solutions with today’s technology with an eye on the future. More information is available at www.digitalglue.com.

Product and company names used herein are trademarks or registered trademarks of their respective owners.

Photo Link: www.wallstcom.com/DigitalGlue/DigitalGlue-JosephLoGrasso.jpg

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RTI to Join Lutron(R) for Caséta(TM) Wireless Launch Tour

SHAKOPEE, Minn. — July 15, 2014 — Remote Technologies Incorporated (RTI) announced today that the company will team up with Lutron(R), a world-renowned leader in lighting control, on the launch tour of Lutron’s Caséta(TM) Wireless lighting controls. RTI will showcase how Caséta Wireless dimmers and Serena(TM), Sivoia(R) QS Triathlon(R), and select Sivoia(R) QS Wireless shades integrate with a variety of RTI’s user interfaces in hands-on demonstrations on July 15 in Boston at the Four Points by Sheraton; July 17 in Chicago at the Westin Chicago Northwest; July 29 in Fort Lauderdale, Florida, at the Sheraton Fort Lauderdale; and on July 31 in Seattle at the Renaissance Seattle Hotel. more

Riedel Real-Time Media Network and Intercom System Support Broadcast and Comms for European Elections

DB Video, Host Broadcaster of the 2014 European Parliament Elections in Brussels, Relies on Riedel MediorNet, Artist, and RockNet Systems for Stable, Flexible Signal Transport

WUPPERTAL, Germany — July 15, 2014 – Riedel Communications, provider of pioneering real-time video, audio, data, and communications networks, today announced that the European Parliament employed a large-scale MediorNet real-time media network and Artist digital matrix intercom system to meet the signal transport requirements of the 2014 European Parliament elections in Brussels. During the weeks surrounding the May 25 elections, the fiber-based Riedel installation provided a flexible and redundant network for HD video, audio, and broadcast-quality intercom signal management, routing, and processing.

“For this ‘mother of all elections,’ we needed a dependable and very versatile network to support all broadcast and communications requirements,” said Michel Melotte, technical video coordinator for DB Video, which provided the complete Riedel system for the elections as well as all broadcast sets and audiovisual facilities. “We have used Riedel equipment on big events like Tomorrowland TV and were familiar with its power and flexibility, and we knew that we could deploy it to create a decentralized matrix with signals available throughout the whole network. Thus, despite the fluid, fast-paced nature of elections coverage, we ultimately were able to accept any signal, process it as needed, and deliver a quality output to any point on the network.”

The large-scale system installed within the parliament buildings by DB Video for the elections included 40 MediorNet frames connected over redundant fiber, two Artist 64 systems, the Riedel RockNet digital audio network, and a number of Riedel panels already in use on site. These systems were connected in a ring topology over a fiber network put in place by DB Video in co-operation with Amubel, which then connected to the in-house fiber network.

The Riedel network enabled DB Video to interconnect seven different broadcast sets with up to 10 cameras each, which were used for press conferences, interviews, and live commentary on the results. An additional 40 SNG and over 60 live stand-up positions were set up throughout, and adjacent to, the parliament buildings to complement these sets. Because DB Video had created a plan to address both routing and processing, including up/downconversion, embedding/de-embedding of audio, and synchronization, Riedel was able to preprogram and test the whole system in advance. The installation was nearly plug and play, allowing DB Video to install the network much faster than expected and to focus on final adjustments to the network configuration.

During the elections, the Riedel systems proved to be very stable, maintaining high quality outputs even when pushed to 95 percent of available bandwidth. Technical support from Riedel was on-site throughout the event to ensure that any issues could be resolved quickly. Given the success of the Riedel gear in this application, the European Parliament is evaluating the system for a fixed installation in its Strasbourg, France, parliament buildings.

“Riedel equipment excels in the most challenging of environments, including live coverage and communications support during high-profile elections,” said Thomas Riedel, CEO of Riedel Communications. “The Riedel Benelux team worked closely with DB Video and our counterparts within the European Parliament to make sure that the installed fiber network could support a high volume of signals while maintaining high video and audio quality, as well as flexibility in managing a continually changing array of sources and outputs.”

Further information about Riedel and the company’s products is available at www.riedel.net.

# # #

About DB Video
At DB Video, we specialize in reportage and multicamera solutions for events and broadcast and develop comprehensive audiovisual packages for large, complex events as well as small, personalized projects. We have over 20 years of experience and offer all the necessary expertise and technical knowledge, as well as the most up-to-date equipment. Our offices are located in Belgium, the Netherlands, and Luxembourg. Further information about our wide range of production and post-production services is available at www.dbvideo.tv.

About Riedel Communications
Riedel Communications designs, manufactures, and distributes pioneering real-time video, audio, data, and communications networks for broadcast, pro audio, event, sports, theater, and security applications. The company also provides rental services for radio and intercom systems, event IT solutions, fiber backbones, and wireless signal transmission systems that scale easily for events of any size, anywhere in the world. Founded in 1987, the company now employs more than 400 people at 11 locations in Europe, Asia, Australia, and the Americas.

Photo Links:
www.wallstcom.com/Riedel/Riedel-DBVideo-CentralRacks.jpg
www.wallstcom.com/Riedel/Riedel-DBVideo-CentralRoom.jpg
www.wallstcom.com/Riedel/Riedel-DBVideo-MediorNetNodes.jpg
Photo Credit: Dominique Thys

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Kramer Electronics Becomes Audinate’s 150th Dante Adopter

Kramer Electronics and Audinate proudly announce that Kramer has become the 150th Dante manufacturer to license Audinate’s Dante networking solution.

Kramer Electronics is recognized for developing creative, reliable and value-oriented audio, video and computer signal processing solutions and distributing them worldwide with an uncompromising level of service and support. Over its thirty-year history, Kramer has been at the forefront of inventions and developments in the signal processing industry, including the world’s first combined video/audio processor.

“We see 2014 as an important year for Kramer’s expansion of delivering reliable and value-oriented audio solutions,” stated Ezra Ozer, Kramer’s VP of Marketing. “We evaluated other audio over IP networking technologies and it was obvious with Audinate, we did not need to place a bet, as it is the most requested audio networking technology in the market.”

Dante is the preeminent media networking technology developed by Audinate, and has grown its OEMs by 50% in the past nine months. Dante offers virtually perfect synchronization, ultra-low deterministic latency, and plug and play configuration management. Dante is a complete, commercially supported solution, which is recognized to be easy to integrate, easy to install, and easy to use.

“This is another significant milestone for Audinate as a company. Audinate’s focus on innovation, high interoperability, easy integration, and unsurpassed performance, have all directly influenced our rapid business growth and we look forward to continuing this trend,” commented Lee Ellison, CEO of Audinate. “We share Kramer’s deep philosophical roots in providing unparalleled customer support and outstanding solutions. We expect the market to rapidly embrace Kramer’s Dante networked enabled products.”

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RCF Installed Sound Division introduces AX8042 Matrix Automixer

(Edison, New Jersey) RCF has introduced the AX8042 1RU 8×6 matrix mixer and automixer. Flexibility, control, performance and audio quality are the key ingredients in the one rack space design of this unit. The configurability of the matrix allows for programming of multiple zones and room combining. Featuring eight universal mic/line inputs and six programmable outputs – four on balanced Euroblock terminals while the two remaining are on RCA outputs and can be separately processed and combines to any of the previous four. Let’s take a quick look:
• 8 mic/line inputs with 48V phantom power and full audio processing
• 4 routable balanced outputs with full audio processing + 2 linkable outputs
• 10 programmable logic inputs + 6 logic outputs
• Full audio processing includes configurable parametric EQs, gates, compressors, limiters, delays, priority, automatic gain control, gain controls on all in/out and cross points, automixing
• Configurable automatic level control with connecting noise detection microphone
• Two units can be combined for a 16×12 matrix
• RCF RDNet capability
• Serial control port for third-party integration (Crestron, AMX, etc.)
• RDNet capable (optional card)
• Wall-mount touch sensitive remote control optional (TS9918)

For further information:
www.rcf.it/products/installed-sound-systems/electronics/ax-8042

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Cerwin-Vega! Highlights Expanded Offerings for Popular XD Series and P-Series Lines at Summer NAMM 2014

NASHVILLE, JULY 17, 2014 – Cerwin-Vega!, a Gibson Brand, is presenting its new P1000X 10-inch Powered Loudspeaker, the latest ¬addition to its critically-acclaimed P-Series Powered Loudspeaker Line at Summer NAMM 2014 (Booth 825). Also on display will be the XD4 and XD5 Speakers and XD8s Subwoofer, the newly expanded offerings for the company’s XD Powered Desktop Speaker Series.

Slated for release in August, the P-Series P1000X is a versatile workhorse that can serve as a single speaker for a small venue, be daisy-chained for larger venues needing more coverage and SPL or be side-mounted as a floor monitor. Featuring the same controls as the acclaimed P1500X, the P1000X Powered Loudspeaker is a two-way, bi-amped, full-range bass-reflex speaker with a 10-inch woofer and high-frequency compression driver. Powered by a custom efficient 1000W Class-D amp, the P1000X has a proprietary hemi-conical horn that provides enhanced sound clarity and superb dispersion over an even and wide coverage area.

A built-in mixer with multiple channels and I/O connections allows for simple and fast setup, while enhanced EQ, VEGA BASS boost and high-pass filter controls enable exact tuning and exceptional performance for any event. Its lightweight, robust polymer enclosure includes a self-tightening pole cup, as well as comfortable ergonomic handles. Built-in rigging points and a remote volume port make the P1000X ideal for suspended installation.

Showgoers can also experience the stunning audio performance of the Cerwin-Vega! XD Series, which continues to support the company’s legacy of superior bass response and sonic clarity. Key design elements of the XD3, XD4 and XD5 powered desktop speakers and XD8s powered subwoofer, include optimized frequency response, overall transparency, low distortion and the company’s trademark bass performance. Each XD Series speaker features high output amplifiers, soft-dome tweeters and innovative enclosure design for superior sound, while the XD8s sub offers additional bass extension.

Equipped with metal covers, the XD4 features a 3/4-inch tweeter while the XD5 utilizes a one-inch tweeter. Unlike other desktop speaker systems, the Cerwin-Vega! XD Series is built with solid MDF wood enclosures, allowing it to deliver the same sound quality as home speaker systems. All speakers in the series come equipped with Cerwin-Vega!’s signature VEGA BASS Boost Switch, which engages an enhanced bass EQ circuit. The efficient XD8s also has, high SPL and an optimally designed port for proper low frequency phase alignment and minimal port turbulence. It ships with a Remote Control, which includes a subwoofer mute button and adjusts the overall system volume when using the accompanying XD Series speakers.

About Cerwin-Vega!
Cerwin-Vega!, part of the Gibson Pro Audio division, is a leader in the design, manufacture, and distribution of loudspeakers for the home and professional audio markets. Dedicated to the pursuit of dynamic, accurate sound reproduction since 1954, Cerwin-Vega! products are distributed throughout the world via a network of distributors and dealers in more than 75 countries. For more information, visit www.cerwin-vega.com.

About Gibson Brands
Gibson Brands, one of the fastest-growing companies globally, was founded in 1894 and is headquartered in Nashville, Tennessee, USA. Gibson Brands has a portfolio of over a hundred well-recognized brand names for musical instruments, consumer electronics, and professional audio. In addition to the number one guitar brand, Gibson, other instrument brands include Epiphone, Dobro, Valley Arts, Kramer, Steinberger, Tobias, Slingerland, Maestro, Baldwin, Hamilton, Chickering and Wurlitzer. Professional audio brands include KRK Systems, TASCAM, Cerwin-Vega, Stanton and Cakewalk and continue Gibson’s tradition of quality in their respective markets; while consumer electronics brands comprise Onkyo, Integra, TEAC and Esoteric.

Gibson Brands expanded further into the consumer market with the acquisition of Philips’ Home Entertainment business—inventors of the cassette tape, as well as the CD, DVD, MP3, and MP4 formats. It shows the same leadership in technological innovation for the benefit of our customers under the Philips and Fidelio brand names.
A global company, Gibson Brands has manufacturing, marketing and research and development centers throughout the world. All Gibson Brands are dedicated to innovation, prestige, and improving their customers’ quality of life. Visit Gibson’s website at www.gibson.com. Follow Gibson Guitar at www.twitter.com/gibsonguitar and www.facebook.com/gibsonguitar.

Nexidia Media and Entertainment IBC2014 Preview

Visit Nexidia — Media and Entertainment — at IBC2014 at Stand 3.A54

Nexidia Products at IBC2014:

Nexidia QC v2.3
At IBC2014, Nexidia will demonstrate Nexidia QC v2.3, an automated, file-based QC application that can automatically test critical components of media with proprietary technology — tests that, until now, could only be performed manually. Nexidia QC contains unique tests to verify that closed captions are not only present, but also correct in terms of content, completeness, and timing, which no other media QC application can do. Additionally, Nexidia QC can report on the presence of video descriptions and can identify the audio languages that are present with the media. Nexidia QC automates manual processes to reduce operating expenses, automatically identifies and corrects caption timing errors to avoid regulatory fines, and enables a higher-quality experience for viewers across all platforms.

Nexidia QC has an API that allows it to integrate easily into other workflow and QC applications. Version v2.3 will include several new features:
- Caption retiming
- Caption/subtitle text language verification
- Expanded caption formats supported (STL, EBU-IT, ITT)
- Language ID technology update with expanded language support
- Dialect verification

Photo Link: www.wallstcom.com/Nexidia/Nexidia-QC-Job-Result.jpg
Photo Caption: Nexidia QC Job Results Page

Nexidia Dialogue Search v1.6
At IBC2014, Nexidia will demonstrate Dialogue Search — the world’s only software tool that searches for any spoken word or phrase, independent of metadata, across massive media libraries in seconds. The patented technology behind Dialogue Search allows media organizations to make better use of their media libraries by quickly and precisely finding unique assets that searching traditional metadata could never reveal. Dialogue Search dramatically reduces logging and transcription costs, integrates directly with media asset management (MAM) and editing applications, and requires no training. Version v1.6 will include several new features:
- Dialogue Search RESTful API to provide Nexidia search capabilities within any application, including metadata filtering and search
- Integration with the Dalet Media Life MAM
- Enhanced integration with Square Box’s CatDV

Photo Link: www.wallstcom.com/Nexidia/Nexidia-DialogueSearchAndResults.jpg
Photo Caption: Nexidia Dialogue Search Results

Company Quote:

“As the speed of production gets faster, automated tools like Dialogue Search and QC are helping broadcasters and creatives work better and more efficiently. We are looking forward to showcasing our products, new integrations, and partnerships at this year’s IBC show.”
– Drew Lanham, Senior Vice President and General Manager, Nexidia Media and Entertainment Division

Company Overview:

Nexidia is the audio and video search company with patented technologies and breakthrough applications that make it quick and easy for customers to gain new insight, boost their competitive advantage, and monetize large volumes of audio and video assets from entertainment, sports, news, education, corporate, government, financial, house of worship, and nonprofit organizations. More information is available at www.nexidia.tv.

All trademarks appearing herein are the property of their respective owners.

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